Fulltext results:
- running_a_server
- server ===== ==== Requirements ==== * Both client and server should have the same WAD file. For ... For more information, see: [[https://github.com/ecliptik/doomsday|ecliptik/doomsday (GitHub)]]. ===== Automatic map cycling ===== Set up a mapcycle: server-game-mapcycl
- shell_help
- ve access to your game profiles from the Doomsday client, so all resource files need to be specified at... ction to the server. This is only for admin use — clients joining the game do not need to know this pas... ad additional resource files and packages. If the client's version is 2.1 or newer, they will be able t... lly download these files before connecting. Older clients do not support downloading files from the ser
- shell_help_2.0
- ve access to your game profiles from the Doomsday client, so all resource files need to be specified at... ction to the server. This is only for admin use — clients joining the game do not need to know this pas... ad additional resource files and packages. If the client's version is 2.1 or newer, they will be able t... lly download these files before connecting. Older clients do not support downloading files from the ser
- map_cycling
- ====== Map cycling ====== This page explains how to set up automatic map cycling in a multiplayer game. Servers can set up a se... ugh automatically. This is done by defining the cycling rules with the console variable ''server-game-m... ample: server-game-mapcycle "F:10 22 23" The cycling rules have a simple format (brackets [ and ] en
- joining_a_network_game
- g the in-game UI ====== ====== Connecting as a client from the console ====== Connecting to a server as a client is quite straightforward. Before doing anythin
- shell_help_1.14-1.15.8
- ord for opening a Shell connection to the server. Clients connecting to the server to join the game do ... ue TCP port number. The default port is 13209.}} Click **Start Server** when you're done. After the se