Fulltext results:
- 2.2.2
- ly invisible due to being rendered with incorrect clip plane distances. * Player 3D weapon models tha
- 2.2.1
- ot being restored * Player weapon 3D model near clipping reduced #@Release_HTML~2020-01-14,2.2.1,bui
- 2.1
- nd view options. * **Multiplayer convenience:** Clients will automatically download missing PWADs fro... you can manually create a new save folder (right-click on the profile), but you’ll need to move any ex... aneous ===== **Remote file access.** Multiplayer clients are able to access files on the server. This
- 1.10
- rvers_on_lan]]: implemented for the [[shell]] and client * [[gui_for_dedicated_server]]: the [[shell
- 2.0.1
- uded in stable releases; now removed (net.dengine.client.testmodel, etc.) #@Issue_HTML~2240~@# * Impr
- 2.0
- es in Home UI and quickly try them out with a few clicks. {{ image:serpent_staff.jpg?320}} **New 3D mo
- detailed_list_of_changes_in_doomsday_version_1.14
- being applied correctly. * Ringzero: Excessive clipping of button contents in the Game Selection men... toolbar icons with modern style that matches the client UI. ==== Scripting ==== * A new [[:recor... . * Doomsday 2 UI framework was split from the client and placed to its own [[:libappfw|shared libra
- 1.8.5
- ===== Fixes ===== * fixed: [[dynamic_light]] clipping in the case where lights are in the same [[s
- 1.9.0-beta1...4
- === Common Code Library ==== * Automap is not clipped to its window.</noinclude> ====== Fixes ===
- 1.9.0-beta5
- se candidate phase there were several issues with clients connecting to a server, where other clients sometimes crashed, or the new client was denied access due to a "ghost" player left behind by a client that had previously exited the game via crashi
- 1.9.0-beta6
- ease. You are able to connect to a server but the client is unable to move. ==== Audio ==== The aud... ange over time, would continue animating with the client paused. * When drawing the console, if a ba... od of circumventing cheat protection to allow the client the use of various automap cheats in multiplay... od of circumventing cheat protection to allow the client the use of various automap cheats in multiplay
- 1.9.0-beta6.2
- attack if attempted when the Maulotaur's feet are clipped (it is in a non-solid). Enabled by default.
- 1.9.0-beta6.3
- when trying to transmit a "huge" InFine script to clients. ==== jDoom ==== * Icon of Sin explosio
- 1.9.0-beta6.6
- oup_id=74815&atid=542099 ==== Hexen ==== * "Clip through a wall if an object is near". http://sou
- 1.9.0-beta6.8
- tail&aid=2896917&group_id=74815&atid=542099) * Clipping issues with mobjs vs T_MovePoly-type polyobj