Fulltext results:
- 1.9.0-beta1...4
- nlarging BLOCKMAP data at runtime * changed: [[bsp]] data is no longer required to load maps if runtime node building is enabled (cvar 'bsp-build' = 1). This allows playing eg maps created by SLIGE without generating the BSP data prior to loading the map in Doomsday * im... cvar [[rend-bias-grid-multisample]]: multisample factor used when determining sector to [[light_grid]] ma
- 1.9.8
- 00~@# ===== Overview ===== In 1.9.8 we have refactored some of the core components of the engine. We a... in a platform-independent manner. We have also refactored the map data structures with higher-precision coordinates and improved the BSP builder in preparation for the future. ==== Hig... e_branch]] * [[double-precision_coordinates]]: BSP builder and map objects * [[optimize_performan
- detailed_list_of_changes_in_doomsday_version_1.11
- ===== Resources ===== * Logic errors in the BSP builder which erroneously attributed some leafs t... ersist.pack]]) causing the engine to be reset to "factory defaults" (as far as [[:libdeng2]] is concerned)... vised internal APIs and data representation. * BSP leafs now support multiple [[:polyobjs]] (note th
- 1.9.9
- Faster map loading thanks to optimizations in the BSP builder. * Improved music support for OS X 10.... xen-v10", 4 player colors, intermissions * [[refactor_engine_into_a_shared_library]]: started work on t