Fulltext results:
- readme_windows @guide:2.0
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... Set the UI pixel density. The desktop UI scaling factor is automatically detected and used by Doomsday. T... nd * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. For example: ''-fontsize 1.5'' ;
- readme_windows @guide:2.1
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... Set the UI pixel density. The desktop UI scaling factor is automatically detected and used by Doomsday. T... nd * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the
- readme_windows @guide:2.2
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... Set the UI pixel density. The desktop UI scaling factor is automatically detected and used by Doomsday. T... nd * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the
- readme_windows @guide:2.3
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... Set the UI pixel density. The desktop UI scaling factor is automatically detected and used by Doomsday. T... nd * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the
- readme_macos @guide:2.0
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... r * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. For example: ''-fontsize 1.5'' ; ... source code. **Andrew Apted** wrote [[http://glbsp.sourceforge.net/|glBSP]]. **Christopher Bruns**
- readme_macos @guide:2.1
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... r * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the... source code. **Andrew Apted** wrote [[http://glbsp.sourceforge.net/|glBSP]]. **Christopher Bruns**
- readme_macos @guide:2.2
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... r * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the... source code. **Andrew Apted** wrote [[http://glbsp.sourceforge.net/|glBSP]]. **Christopher Bruns**
- readme_macos @guide:2.3
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... r * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the... source code. **Andrew Apted** wrote [[http://glbsp.sourceforge.net/|glBSP]]. **Christopher Bruns**
- doomsday @guide:2.0:man
- r * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. For example: ''-fontsize 1.5'' ; ... le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... source code. **Andrew Apted** wrote [[http://glbsp.sourceforge.net/|glBSP]]. **Christopher Bruns**
- doomsday @guide:2.1:man
- r * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the... le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... source code. **Andrew Apted** wrote [[http://glbsp.sourceforge.net/|glBSP]]. **Christopher Bruns**
- doomsday @guide:2.2:man
- r * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the... le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... source code. **Andrew Apted** wrote [[http://glbsp.sourceforge.net/|glBSP]]. **Christopher Bruns**
- doomsday @guide:2.3:man
- r * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the... le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[e... source code. **Andrew Apted** wrote [[http://glbsp.sourceforge.net/|glBSP]]. **Christopher Bruns**
- 1.9.0-beta1...4 @version
- nlarging BLOCKMAP data at runtime * changed: [[bsp]] data is no longer required to load maps if runtime node building is enabled (cvar 'bsp-build' = 1). This allows playing eg maps created by SLIGE without generating the BSP data prior to loading the map in Doomsday * im... cvar [[rend-bias-grid-multisample]]: multisample factor used when determining sector to [[light_grid]] ma
- 1.9.8 @version
- 00~@# ===== Overview ===== In 1.9.8 we have refactored some of the core components of the engine. We a... in a platform-independent manner. We have also refactored the map data structures with higher-precision coordinates and improved the BSP builder in preparation for the future. ==== Hig... e_branch]] * [[double-precision_coordinates]]: BSP builder and map objects * [[optimize_performan
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- ===== Resources ===== * Logic errors in the BSP builder which erroneously attributed some leafs t... ersist.pack]]) causing the engine to be reset to "factory defaults" (as far as [[:libdeng2]] is concerned)... vised internal APIs and data representation. * BSP leafs now support multiple [[:polyobjs]] (note th