Fulltext results:
- bindings_1.8.6_and_1.9_betas @guide
- {{notice|Obsolete|See [[bindings]] for the current behavior.}} [[doomsday]] uses the concept of event bindings to allow player input controls to be configured f... e latter in this article. ====== Creating event bindings ====== Binding events to commands/controls is d... console commands you'll use when setting up event bindings (click the links for information on how to use ea
- player_controls @devel
- yerThink()'' uses. ==== Overview ==== {{ file:bindings_diagram.png?200x0}} - During init, game regis... do this, the engine will need to consult the axis bindings that connect device axes with a specific player's... ntrol code should not need to know about the axis bindings. The bindings management updates the status of the axes, so that the control code can just check those. =
- 1.9.7 @version
- nly offering a 32-bit build at this time. * **Bindings.** The input event and player control [[bindings]] system has been enhanced with more flexibility and conte... rmation. For instance, its now possible to create bindings that apply only in multiplayer or, say, when the ... ser configs: **./configs/<gamename>/<profilename>/bindings.cfg** If you wish to continue to use configs cre
- bindings @guide
- ====== Bindings ====== The bindings subsystem is at the core of the engine's input handling. It determines what happens wh... nput events are received. There are two kinds of bindings: * [[event_binding|Event bindings]] map a specific input event (such as "Control Key pressed") to a cons
- 1.9.0-beta6.8 @version
- een changes to the game controls and some default bindings have changed also. Particularly the strafing bindings have changed. We recommend resetting your old bindings with the following console command: clearbindings; defaultbindings ===== Known issues ===== * Mult
- troubleshooting @guide
- mmon issues ===== ==== Problems with key/control bindings ==== The keyboard, mouse, and gamepad/joystick bindings can be reset to defaults to fix any configuration ... e folder]] and delete the ''configs/<game>/player/bindings.cfg'' file. Note that each game plugin has its own subdirectory with a separate bindings configuration. * Alternatively: when you have a
- doomsday @guide:2.2:man
- nd saved values for console variables and control bindings. ; //runtime/doomsday.out // : Log message ou... n]] resource loading * Flexible input control [[bindings]] system * Built-in [[updater]] for easy upgrad... e controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets... Apply" to erase all your existing game controller bindings and activate the ones in the preset. You can stil
- doomsday @guide:2.1:man
- nd saved values for console variables and control bindings. ; //runtime/doomsday.out // : Log message ou... n]] resource loading * Flexible input control [[bindings]] system * Built-in [[updater]] for easy upgrad... e controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets... Apply" to erase all your existing game controller bindings and activate the ones in the preset. You can stil
- doomsday @guide:2.0:man
- nd saved values for console variables and control bindings. ; //runtime/doomsday.out // : Log message ou... n]] resource loading * Flexible input control [[bindings]] system * Built-in [[updater]] for easy upgrad... e controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets... Apply" to erase all your existing game controller bindings and activate the ones in the preset. You can stil
- readme_windows @guide:2.3
- n]] resource loading * Flexible input control [[bindings]] system * Built-in [[updater]] for easy upgrad... e controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets... Apply" to erase all your existing game controller bindings and activate the ones in the preset. You can still manually edit the bindings in the game's "Options" menu. **Mouse input set
- readme_macos @guide:2.3
- n]] resource loading * Flexible input control [[bindings]] system * Built-in [[updater]] for easy upgrad... e controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets... Apply" to erase all your existing game controller bindings and activate the ones in the preset. You can still manually edit the bindings in the game's "Options" menu. **Mouse input set
- readme_windows @guide:2.2
- n]] resource loading * Flexible input control [[bindings]] system * Built-in [[updater]] for easy upgrad... e controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets... Apply" to erase all your existing game controller bindings and activate the ones in the preset. You can still manually edit the bindings in the game's "Options" menu. **Mouse input set
- readme_macos @guide:2.2
- n]] resource loading * Flexible input control [[bindings]] system * Built-in [[updater]] for easy upgrad... e controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets... Apply" to erase all your existing game controller bindings and activate the ones in the preset. You can still manually edit the bindings in the game's "Options" menu. **Mouse input set
- readme_windows @guide:2.1
- n]] resource loading * Flexible input control [[bindings]] system * Built-in [[updater]] for easy upgrad... e controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets... Apply" to erase all your existing game controller bindings and activate the ones in the preset. You can still manually edit the bindings in the game's "Options" menu. **Mouse input set
- readme_macos @guide:2.1
- n]] resource loading * Flexible input control [[bindings]] system * Built-in [[updater]] for easy upgrad... e controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets... Apply" to erase all your existing game controller bindings and activate the ones in the preset. You can still manually edit the bindings in the game's "Options" menu. **Mouse input set