Fulltext results:
- light
- in the Light definition will be replaced by these automatic calculations (zero is the default for all ke... remap.png" (loaded from the data/<game>/flaremaps folder by default). # Flare map = "1" # ... -in flare texture ids: # 0 = Texture chosen automatically. # 1 = Default dynamic light textu
- decoration
- remap.png" (loaded from the data/<game>/flaremaps folder by default). # Flare map = "1" ... n flare texture ids: # 0 = Texture chosen automatically. # 1 = Default dynamic light tex
- material_syntax
- h world surface using the material, Doomsday will automatically project lights into the world relative t... map.png" # loaded from the data/<game>/flaremaps folder</code> Alternatively, Doomsday provides a small b