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readme_windows @guide:2.1
39 Hits, Last modified: 8 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
readme_windows @guide:2.3
39 Hits, Last modified: 7 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
readme_windows @guide:2.2
39 Hits, Last modified: 7 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
doomsday @guide:2.3:man
35 Hits, Last modified: 7 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own... ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[... ages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other
doomsday @guide:2.2:man
35 Hits, Last modified: 7 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own... ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[... ages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other
doomsday @guide:2.1:man
35 Hits, Last modified: 8 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own... ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[... ages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other
readme_macos @guide:2.1
34 Hits, Last modified: 8 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
readme_macos @guide:2.2
34 Hits, Last modified: 7 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
readme_macos @guide:2.3
34 Hits, Last modified: 7 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
readme_windows @guide:2.0
29 Hits, Last modified: 9 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
1.9.0-beta6 @version
26 Hits, Last modified: 9 years ago
r to installing this release. The default runtime folder and location where Snowberry saves user profiles ... * Algorithm used for determining the position of automatically calculated lights and halos on sprites w... _id=74815). ==== Common code library ==== === Automap === * Issues with marked points. Now rotat... protection to allow the client the use of various automap cheats in multiplayer games (http://sourceforg
doomsday @guide:2.0:man
25 Hits, Last modified: 9 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own... ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[... ages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other
packages @fs
24 Hits, Last modified: 7 years ago
he folder **/defs** inside the package. Only this folder is checked — any DED files in subfolders are not automatically read. You can use the ''Include'' direct... loaded, the package appears under the **/packs** folder also under the alias in addition to its real iden... hen distributing a package, the top-level package folder should be zipped, and its extension should be **.... .e., in use) appear inside the special **/packs** folder in the [[:fs|Doomsday 2 file system]]. This means
readme_macos @guide:2.0
24 Hits, Last modified: 9 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
pk3 @fs
23 Hits, Last modified: 6 years ago
_mapping_in_pk3]] it is relocated to =Data\[game]\Auto=. You can also put files manually into any virtual folder under the Doomsday root folder. For example a PK3... t to make the deds always play you need to make 3 folders. This is what the structure should be like: "Defs\jDoom\Auto\yourded.ded" for wads its: "Data\jDoom\Auto\yourw... TLite6_1.png --- **Tip:** The [[root_folder]] of a PK3 is subject to a set of [[automatic_file_mapping_in_pk3|automatic file mappings]] which make building a PK3 ea... d to use the full relative path in your PK3 as an automatic mapping will move the files to where they sh
automatic_file_mapping_in_pk3 @modding
23 Hits, Last modified: 9 years ago
use_hires_textures_in_your_map @howto
22 Hits, Last modified: 17 years ago
2.1 @version
17 Hits, Last modified: 7 years ago
1.9.0-beta1...4 @version
16 Hits, Last modified: 9 years ago
lump_assembly @fs
15 Hits, Last modified: 8 years ago
version_1.2 @snowberry
15 Hits, Last modified: 19 years ago
shell_help @multiplayer
12 Hits, Last modified: 8 years ago
shell_help_2.0 @multiplayer
12 Hits, Last modified: 8 years ago
plugin @snowberry
9 Hits, Last modified: 18 years ago
operator_expressions @script:walkthrough
8 Hits, Last modified: 7 years ago
shell_help_1.14-1.15.8 @multiplayer
8 Hits, Last modified: 9 years ago
ded
7 Hits, Last modified: 8 years ago
start_doomsday_from_steam @howto
7 Hits, Last modified: 14 years ago
addon_bundle @modding
7 Hits, Last modified: 9 years ago
1.9.0-beta5 @version
6 Hits, Last modified: 9 years ago
addon_box @fs
5 Hits, Last modified: 6 years ago
getting_started @guide
5 Hits, Last modified: 7 years ago
1.8.6 @version
5 Hits, Last modified: 9 years ago
mods @guide
4 Hits, Last modified: 7 years ago
1.15 @version
4 Hits, Last modified: 9 years ago
detailed_list_of_changes_in_doomsday_version_1.15 @version
4 Hits, Last modified: 9 years ago
light @ded
3 Hits, Last modified: 9 years ago
persist.pack @guide
3 Hits, Last modified: 9 years ago
auto_folders @modding
2 Hits, Last modified: 8 years ago
doomsday.out @guide
2 Hits, Last modified: 7 years ago
configuration @guide
2 Hits, Last modified: 8 years ago
decoration @ded
2 Hits, Last modified: 9 years ago
libcore @devel
2 Hits, Last modified: 11 years ago
material_syntax @ded
2 Hits, Last modified: 9 years ago
1.9.10 @version
2 Hits, Last modified: 9 years ago
version_1.1 @snowberry
2 Hits, Last modified: 19 years ago

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