Fulltext results:
- mods
- s tab. Mods placed in Doomsday's [[guide:runtime folder]] will be automatically detected. For example, on Windows this w... * .ded (Doomsday-specific definitions) * .box (folder containing a set of mods) * .pack (Doomsday 2 P... gnized by Doomsday, try unzipping it in your mods folder. The problem with ZIPs is that sometimes it reall
- getting_started
- am]] or [[https://www.gog.com|GOG]], those may be automatically detected without having to specify the exact folder. ===== Hardware requirements ===== Doomsday 2 d
- readme_macos @guide:2.2
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="paths_file"></a></htm
- doomsday @guide:2.2:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... d prompt. (The variable ''Config.resource.recursedFolders'' determines if subdirectories should be searche... Clicking the X lets you delete the save. **Save folders.** Each game is assigned a unique save folder wh
- readme_windows @guide:2.2
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="environ"></a></html>
- doomsday.out
- will attempt to show you the contents of the log automatically. However, if a real crash occurs (e.g., ... s) you will have to look for it in your [[runtime folder]] (you will not be shown the log). ===== Finding
- doomsday @guide:2.3:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... d prompt. (The variable ''Config.resource.recursedFolders'' determines if subdirectories should be searche... Clicking the X lets you delete the save. **Save folders.** Each game is assigned a unique save folder wh
- readme_macos @guide:2.3
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="paths_file"></a></htm
- readme_windows @guide:2.3
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="environ"></a></html>
- configuration
- alues for cvars. Each game plugin has its own subfolder under **configs/**. Separate .cfg for the player controls **bindings.cfg** autoexec.cfg ==== persist.pack ==== Found in the [[runtime folder]]. Contains persistent preferences such as windo
- readme_macos @guide:2.1
- The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="paths_file"></a></htm
- doomsday @guide:2.1:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... Clicking the X lets you delete the save. **Save folders.** Each game is assigned a unique save folder where all the save files of the game are kept. Right-click
- readme_windows @guide:2.1
- The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="environ"></a></html>
- doomsday @guide:2.0:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... your existing game profiles. **Configuring the folders where packages are found.** To let Doomsday know... where your packages can be found, either select "Folders" in the Packages tab's actions menu (the "..." b
- readme_macos @guide:2.0
- The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. Note that the subfolders are game-spec