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light
3 Hits, Last modified: 9 years ago
in the Light definition will be replaced by these automatic calculations (zero is the default for all ke... remap.png" (loaded from the data/<game>/flaremaps folder by default). # Flare map = "1" # ... -in flare texture ids: # 0 = Texture chosen automatically. # 1 = Default dynamic light textu
decoration
2 Hits, Last modified: 9 years ago
remap.png" (loaded from the data/<game>/flaremaps folder by default). # Flare map = "1" ... n flare texture ids: # 0 = Texture chosen automatically. # 1 = Default dynamic light tex
material_syntax
2 Hits, Last modified: 9 years ago
h world surface using the material, Doomsday will automatically project lights into the world relative t... map.png" # loaded from the data/<game>/flaremaps folder</code> Alternatively, Doomsday provides a small b

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