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| assets:texture:reflect [2016-10-29 10:52] – skyjake | assets:texture:reflect [2017-03-19 07:48] (current) – [Cube map layout] skyjake | ||
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| + | ====== Reflection cube map asset ====== | ||
| + | |||
| + | < | ||
| + | asset texture.reflect.map01 { | ||
| + | interior.path = " | ||
| + | exterior.path = " | ||
| + | } | ||
| + | </ | ||
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| + | |||
| + | ===== Asset metadata ===== | ||
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| + | |||
| + | ^ Variable^ Description | | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
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| + | ===== Interior vs. exterior ===== | ||
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| + | |||
| + | Doomsday will use the exterior reflections for objects in sectors that have a sky ceiling or floor. Otherwise the interior reflections will be used. | ||
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| + | ===== Cube map layout ===== | ||
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| + | |||
| + | * 6x1 faces in a single image, with the order -x, +z, +x, -z, -y, +y. | ||
| + | * Each face must have the same size. | ||
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| + | {{file: | ||
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