Table of Contents

Texture Environment (DED)

A Texture Environment definition is used to link a set of Materials with an Environment.

Syntax

Texture Environment {
  Id = "";
  <material namespace> {
    Id = "";
  }
}

Id

Identifier of the environment. See Environment

<material namespace>

There can be any number of namespace groups inside each texture environment definition of multiple types. See namespace

Id

Unique identifier of a material to give the referenced environment. See id

Examples

Texture Environment {
  ID = "Wood";
  Texture { Id = "BRNBIGC"; }
  Texture { Id = "BRNBIGL"; }
  Flat { Id = "FLAT5_2"; }
}

See also