A Texture Environment definition is used to link a set of Materials with an Environment.
Texture Environment { Id = ""; <material namespace> { Id = ""; } }
Identifier of the environment. See Environment
There can be any number of namespace groups inside each texture environment definition of multiple types. See namespace
Unique identifier of a material to give the referenced environment. See id
Texture Environment { ID = "Wood"; Texture { Id = "BRNBIGC"; } Texture { Id = "BRNBIGL"; } Flat { Id = "FLAT5_2"; } }