An Environment defines a group of characteristics for various purposes in a map, such as the audio characteristics used to generate the 3D sound stage.
Presently the engine predefines the following named environments:
| Id | Reverb Characteristics | ||
|---|---|---|---|
| Volume Mul | Decay Mul | Damping Mul | |
| Metal | 100% | 100% | 10% |
| Rock | 80% | 60% | 40% |
| Wood | 30% | 20% | 80% |
| Cloth | 2% | 2% | 100% |