An Environment defines a group of characteristics for various purposes in a map, such as the audio characteristics used to generate the 3D sound stage.
Presently the engine predefines the following named environments:
Id | Reverb Characteristics | ||
---|---|---|---|
Volume Mul | Decay Mul | Damping Mul | |
Metal | 100% | 100% | 10% |
Rock | 80% | 60% | 40% |
Wood | 30% | 20% | 80% |
Cloth | 2% | 2% | 100% |