Fulltext results:
- infine_script_reference
- rings can be split onto multiple lines (like in [[DED]] files, see the [[Text]] definition). ===== Coordinates and values ===... '), in the order in which they were created. - Text objects, in the order in which they were created.... ilter. Restrictions imposed by this order: * Text can't be hidden behind pictures. * Background ... inishes its animation sequence. ; ''WaitText'' (text-id) : Pauses the script until the specified tex
- ded
- g from [[ded:generator|Particle Generators]] to [[ded:Thing]]s, in an easy to edit [[http://en.wikipedia.org/wiki/Plain_text|plain text]] format. Files in this format are co... omitted. | |:::| [[ded:flag|Flag]] | | | |:::| [[ded:text|Text]] | | | |:::| [[ded:values|Values]] | | | ^ Game data |||| |:::| [[ded:episode|Episode]] | [[version:1.15]] | | |:::| [[de
- overview_of_resources_doomsday_1.x
- with that name are processed just as if they were DED files, i.e. they should contain a DED file in plain text format. The //DD_DEFNS// lumps are applied in the... ong into the created directory. - Open //Audio.ded// in a text editor. In it, you will find a bunch of Music def... version upgrades (each one will overwrite //Audio.ded//) copy the definition to //User.ded// in the //Defs/jDoom/// directory, or create a new DED file with
- use_deds_in_doom_builder
- You can either supply them seperately in a mywad.ded (pure text file editable in any text editor), embed the data into the [[dd_defns]] lum... wad into a [[pk3]] file. If you use purely XG (no DED's) you also have another option of compiling your... here deals with using DoomBuilder to include your DED with your [[j_doom]] map. This is achieved by including your DED into a special lump called DD_DEFNS. This might
- create_a_new_monster
- called BarrelMonster.ded. Now open BarrelMonster.ded in your favorite text editor (I will be using notepad). I always like to include the Header in my DED files and force of habit makes me put a nice big comment to make the content of the DED instantly obvious. So lets do that next. Type th... he Barrel definition found in /Defs/jDoom/Objects.ded. We will be creating new State definitions for al
- syntax
- ====== DED syntax ====== This page describes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Directives instruct the DED [[http://en.wikipedia.org/w/index.php?title=Parse... | | [[include|Include]]| Include the specified //.DED// file. | | [[include|IncludeIf]]| Include the sp
- world
- order|Defs.things.order]] array. Note that the [[ded:Thing|Thing definition ID]] (a text string) can be queried by ''Thing.info().id''. =
- create_a_light_thing
- D file called LightThing.ded Now open LightThing.ded in your favorite text editor (I will be using notepad). I always like to include the Header in my DED files and force of habit makes me put a nice big comment to make the content of the DED instantly obvious. So lets do that next. * Ty... f them in our level. * *Save* your LightThing.ded * *Close* your text editor. ===== STEP 4: Pl
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati... polyobj seg->angle != linedef->angle] * Hexen: text mispositioned on the end game finale * Hexen: ... enter when side-stepping left. * Do not do the text glitter/shadow effect for the space character.
- doomsday
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina... ut keys: D, H, X, O, M, and S (while not entering text in a text field.) * Click on the left or right edge of the screen. ==== Game library ==== The game... ame.** Use **doomsday-shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[S
- doomsday
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina... ut keys: D, H, X, O, M, and S (while not entering text in a text field.) * Click on the left or right edge of the screen. ==== Game library ==== The game... ame.** Use **doomsday-shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[S
- addon_bundle
- to produce, requiring no specialist tools (only a text editor, for writing [[Info]] metadata). ===== A... meaning: <code>[[info]]</code> (required, plain text file) Describes what the addon does/contains (kn... ample, defining new addon-specific options and/or text translations). <code>readme.html</code> (optiona... perty). {{note|[[snowberry]] presents both plain text and HTML formatted metadata in the Help Panel, wh
- text
- ====== Text (DED) ====== Defines a text string. Do not change the order of existing Text definitions; always add new definitions to the end of... he indices are assigned based on the order of the Text definitions. Text { ID = "DD_STRNG";
- readme_windows
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina... ut keys: D, H, X, O, M, and S (while not entering text in a text field.) * Click on the left or right edge of the screen. ==== Game library ==== The game... variables]] can be modified via the Console tab (text-mode command line interface). If your server is
- doomsday
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina... ut keys: D, H, X, O, M, and S (while not entering text in a text field.) * Click on the left or right edge of the screen. ==== Game library ==== The game... ame.** Use **doomsday-shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[S