Fulltext results:
- model @ded
- ffset XYZ { 0.0 0.0 0.0 }; Sprite = ""; Sprite frame = 0; Shadow radius = 0; Sub # A sub-... Affects all submodels. ==== Sprite ==== ==== Sprite frame ==== For auto-scaling: specifies the sprite and frame to scale things by. If not given, auto-scaling is done based on the sprite and frame associated with the State of this model. ==== S
- create_a_new_monster @howto
- ND , BAR_RUN , BAR_EXP Now because there is a two sprite animation for the barrel we need two states for b... /code> <code> State { ID = "BAR_STND" Sprite = "BAR1" Frame = 0 Tics = 6 Action = "A_Look" Next state = "BAR_STND2" } </code> <code> * State { ID = "BAR_STND2" Frame = 1 Action = "A_Look" Next state = "BAR
- state @ded
- e of Doom's Imp is "TROO". ==== Frame ==== The frame of the sprite to display during this state. Note that while the actual sprite frames are letter coded, here you enter a number. If you want to use the A frame of the TROO sprite, you would enter 0 in this field. If you want to ... eft, 5 is back and 7 right. You can also set the sprite to be full bright here by offsetting the frame number by 32768. In this case A=32768, B=32769, C
- create_a_light_thing @howto
- warning light * There will be no need for any sprite graphics. * It will live forever (once spawned... ITIONS State { ID = "REDWARNLIGHT" Sprite = "CAND" Frame = 32768 Tics = 6 Next state = "REDWARNLIGHT2" } State { ID = "REDWARNLIGHT2" Sprite = "CAND" Frame = 32768 Tics = 6 Next
- overview_of_resources_doomsday_1.x @modding
- nal resource do not affect the actual size of the sprite frame. This means the external resources must really be... lassNum)(tableNum).ext// //(patchName)// is the sprite frame lump name. //(classNum)// is the number of the co... /playa1-table01-ck.png// would be the Doom player sprite frame A1 with color table 1. The //-ck// suffix makes t
- generator_syntax @ded
- stance = 0.0; Spin Resistance { 0.0 0.0 } Frame = ""; End Frame = ""; Spin { 0.0 0.0 } Spin Resistance { 0.0 0.0 } Sound = ""; Volum... a point. | |texNN |Render the particle as a point-sprite using a texture loaded from the "data/<game-modul... city of the particle will be lost in one tic. ; Frame : First model frame in the animation sequence o
- sky @ded
- use for this layer. ; Sprite : Name of the [[sprite_frame]] to use for this layer. ; System : Name of a... ssociated layer is hidden (i.e. not enabled). ; Frame interval : The number of seconds between frame changes. Sky model animation is interpolated. The model... to be executed every time the model advances one frame. ===== Examples ===== Sky { ID = "sky1"
- infine_script_reference @ded
- om]]. It's most commonly used by the sprites (all sprite frames as patches). Patches can have transparent ... pic-id) (patch-lump) (time-sec) : Append a new frame to the picture's animation sequence. (time-sec) is the number of seconds that the new frame will last. ; ''ImageAnim'' (pic-id) (image-lump) (time-sec) : Append a new frame to the picture's animation sequence. The frame is
- light @ded
- o this the value 32768 must be added to [[modding:sprite|Sprite]] frame number in the [[modding:state|State]] definition ... tes the properties of dynamic lights based on the sprite frame of the light source. Any zero values in the Light
- sprite @ded
- ID = ""; # Name of the sprite. Must be four characters long. Sprite # frame lump names always begin with a sprite ID. }
- 1.9.0-beta6 @version
- origin was always in the top left quarter of the sprite. * Filters and special filter drawing, affecti... Now rotated with the map window and not the view frame, are always drawn at a readable scale. * Free ... outlines from masked [[texture]]s similarly to [[sprite]]s. * Changed, thing shadows are no longer dra... erial]]s system wraps [[texture]], [[flat]] and [[sprite]] management. All texture types can now be used i
- create_custom_sprites @howto
- tio (this should mean Doomsday won't distort your sprite frame when it's placed in engine). Now make a note of the dimensions of the frame (width and height) and filename and make a new fi... themselves) is to make or find a 3D model of the sprite and take pictures of it from different angles (an
- 1.9.0-beta6.1 @version
- * Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not working (http://sourceforge.net... ors are now linked into the world once per render frame and used for all viewports. Plus various other mi