Fulltext results:
- sound @xg:class
- ded:Sound]] | Name of the sound to play. | | Ip3| Origin| Integer| If non-zero, play the sound from a specific origin within the referenced sect... Line Type { ID = 5026 Comment = "Play switch sound when player crosses line in the sector on the fro... } Creates a line which, when crossed, plays the switch sound (Sound ID = "swtchn") in the sector which is on the fron
- 1.9.0-beta6.9 @version
- d=542099 * Vissprites produced for mobjs whose origin sector is of zero height. * Opaque materials o... tail&aid=2970432&group_id=74815&atid=542099 * "Switch doesn't open up before Caves of Circe". http://so... creen now gradually fades to black while the quit sound plays (if enabled) before exit. ==== DOOM ==== * Removed three unused sound identifiers that are not present in the original