Fulltext results:
- map_info_syntax @ded
- # or "Sky Layer 2" # see above } Sky Model { ID = ""; Layer = 0; Frame int... Name of the texture to use for this layer. ==== Sky Model (deprecated) ==== There can be up to 32 Sky Model blocks in a Map Info definition. Each block defines one a sky model. ; ID : Identifier of the Model definition that describes the 3D model. If left empty, this sky model will be disabled. ; Layer : The sky layer this model is
- sky @ded
- black. ==== Model ==== There can be up to 32 Model blocks in a Sky definition. Each block defines one a sky model. ; ID : Identifier of the Model definition that describes the 3D model. If left empty, this sky model will be disabled. ; Layer : The sky layer this model is associated with. Valid values are 1 and 2. If zero, model does not depend on the sky layers. If set to nonzero, the sky model is hidden when the associated layer is hidden (i.e. not enabled). ; Frame
- flags_reference @ded
- map. ==== sphere ==== (Values = 0x2) Draw the sky sphere even when models are in use. ===== Sky Layers ===== ==== enable ==== (Value = 0x1) Enable ... s ===== ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresp... rrently in. ==== shadow1 ==== (Value = 0x2) The model is rendered with 33% (?) translucency. When using
- 1.9.0-beta6 @version
- was not reset on map load. This led to HOM in the sky until the player moved, if said player was in the... et calculated incorrectly in LO_AddLuminous. * Sky top colour was always determined from the original sky texture regardless whether a texture replacement ... ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Dr
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- ontrol menu. ===== {{tag|Renderer}} ===== * Sky model Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to depth occlusion. * Value defined for a model's "Shadow radius" ignored in the GL1 model renderer. * Vsync controlled with a single Config variable
- 1.9.0-beta1...4 @version
- rtant new feature in the engine is a new lighting model called bias lighting. It is a combination of manu... ed, it is intended to be the new default lighting model for Doomsday. In this release bias lighting must ... n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resourc... ==== * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons *
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- e wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-m... her missile at the wrong z-height. * Incorrect model skin selection during screenwipe/transition. * Incorrect model angle for voodoodolls. * Fixed bug “No longer ... er of particle generators to 512 (from 256). * Model skin fallback: if a model's skin is not found, au
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- rce namespaces * color palette not found [with model resource packs] * Hexen/Deathkings: game start... Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed w... game plugin versions * multiplayer: test with model resource packs loaded on client * compare ac/d... automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX f
- ded
- al|Material]] | [[version:1.9.7]] | | |:::| [[ded:model|Model]] | | | |:::| [[ded:generator|Particle generator]] | | | |:::| [[ded:sky|Sky]] | [[version:1.9.7]] | | |:::| [[ded:reflection|Reflection]] | [[version:1.8.5]] | | ^ Deprecate
- 1.9.0-beta6.3 @version
- frames. * SIGSEGV when attempting to prepare a model, from a definition which requests the automatic s... 536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIG... que. * Make use of the gltexture interface for model skins, model shiny skins, lightmaps and custom flare textures. * Optimize: Adopted Lee Killough's met
- 1.9.0-beta6.8 @version
- ting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. * ... ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DEH Reader ==== * Added support for
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- ignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. ... models referenced by ID (particles, skies). * Sky spheres with multiple layers drawn incorrectly. ... ==== All Games ==== * Unified game session model. * Unified saved session model. All games now utilize an internal savegame for tracking player progre
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- og was no longer being enabled when rendering the sky sphere/models. * Visual artefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When ... upper limit for the number of submodels that a 3D model can have. * Parser for a blend of [[:info]] (d
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- * Crash when locating a fallback skin for a model without skins (out of bounds memory access). * ... namespace flat/patch resource lookup errors. * Sky models and various map properties invalid after a