Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- f regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex-detail-far}}, {{var|rend-tex-detail-strength}} and {{var|rend-tex-detail-scale}} control the rendering of detail textures. ==
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... side shadow y offset calculated incorrectly. * Particle textures not reloaded after a resolution change. ... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe
- run_doomsday_on_old_hardware @howto
- ar //[[rend-fakeradio]]// to zero. * Disable [[particle_effect]]s or lower the value of the //[[rend-particle-rate]]// cvar. * Disable [[dynamic_li... instead of multiplicative blending. * Disable particle effects or lower the value of the _rend-particle-rate_ cvar. * Disable detail textures. * Don't use high-resolution textures. * Disable an
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... ==== * removed fixed limit on the number of [[particle_generator]] stages * fixed: minor memory leaks... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used ... tors/decrease light in bright sectors * cvar [[rend-fog-default]]: default fog algorithm * [[flare
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- particles. However, the bobbing only affects the particle's position at spawn time; it does not affect particle momentum or movement after spawning. * Various GL ... f::MissingClusterError when attempting to spawn a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken). * Hexen
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- = * Added a camera vignette effect. Cvars: [[:rend-vignette]], [[:rend-vignette-darkness]] and [[:rend-vignette-width]]. * Increased max number of particle generators to 512 (from 256). * Model skin fallb
- console_variable @guide
- etion 1 Changing the value of the variable {{var|rend-particle-rate}} with **force** from the console (to **10**): rend-particle-rate force 10 {{note|Forcing the value of a vari
- source_prefixes @devel
- |Halos]] (lens flares, engine-internal) | | PG| [[particle_generator|Particle Generator]] | | Rend (*)| Renderer | | RL| Rendering List (engine-internal) | ====== Refresh and re
- 1.9.0-beta6.1 @version
- ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin indices (for debug). Note that t
- readme_windows @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.2:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.1:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.1
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.2
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul