Fulltext results:
- 1.9.0-beta6 @version
- bilities in XS_GetPlane and XS_GetType. * If a map number is not set in an XG end_level line type the exit would take the player to the first map (instead of the next as defined by the map progression) (http://sourceforge.net/tracker/?func=detail&a... _id=74815). * Giving armour using the XG power line type would only work as expected if the player ha
- 1.9.0-beta1...4 @version
- system has been enhanced with the possibility to map entire directories to a virtual location. By defa... e obvious shortcomings in this release: * Per-map initialization of the bias lighting is extremely ... ases. * Bias lighting suffers from inaccurate line-of-sight tests and leaking of smooth sector light... no messages in the console. Console text during map load was fixed. Texture color processing was fix
- readme_windows @guide:2.0
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... are autodetected. * Using the ''-iwad'' command-line option. You can either provide the path to the IW... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows
- readme_windows @guide:2.3
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... are autodetected. * Using the ''-iwad'' command-line option. You can either provide the path to the IW... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows
- readme_windows @guide:2.2
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... are autodetected. * Using the ''-iwad'' command-line option. You can either provide the path to the IW... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows
- readme_windows @guide:2.1
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... are autodetected. * Using the ''-iwad'' command-line option. You can either provide the path to the IW... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows
- doomsday @guide:2.0:man
- onse file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory ... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- doomsday @guide:2.3:man
- onse file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory ... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- doomsday @guide:2.2:man
- onse file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory ... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- doomsday @guide:2.1:man
- onse file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory ... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- * Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algorithm when dealing with maps with ov... * **XG**: Erroneous attempt to allocate dummy map line sides via DMU. ===== {{tag|Hexen}} ===== * ... ssed, the current contents of the console command line are saved in the command history. * [[:console]] command line autocompletion (when pressing the Tab key) shows
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical,... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, ... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- h [[:novideo]]. * Parsing of spaces in command line arguments (they are now processed with [[:libdeng... exen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... arping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibil... d after engine reset. * Doom: Failed to locate map data from Memento Mori add-on. * Hexen: loadin
- overview_of_resources_doomsday_1.x @modding
- ata files somewhere on your hard drive. You could map this directory to //data/<game>/auto//, which wou... jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lump/path pair. The pa... t the lumps are in a specific order (for instance map data). You have two options if you want to enforc... 64, 128, 256). This means TGA/PNG textures whose width and height are already powers of two can be loade
- tex_c @modding
- ng textures or add your own ones. For instance, a map author can add any number of new textures by edit... the compiled PNAMES and TEXTURE1/2 lumps into the map's WAD. Note that some map editors (e.g. [[dee_psea]]) have an option to edit the texture data. When u... simple) and use the produced texture data in your map. ====== Textures in the Doomsday Engine ======