Fulltext results:
- flags_reference
- only be active if the source is represented by a 3D model. ==== scalerate ==== (Value = 0x400) ==== grou... alue = 0x800) ==== blendadd ==== (Value = 0x10) Particles of the generator are rendered using additive blen... for this). ==== blendsub ==== (Value = 0x1000) Particles of the generator are rendered using subtractive b... mebuffer). ==== blendrsub ==== (Value = 0x2000) Particles of the generator are rendered using reverse subtr
- generator
- erator_syntax}} ===== See also ===== * [[howto:3D model particles]] * [[modding:Particle generator examples]]
- generator_syntax
- only be active if the source is represented by a 3D model. | | floor| Flat triggered: Particles of the gene... Type triggered: If the source is represented by a 3D model, this submodel's center will be used as the origi... the source's actual coordinates are used and the model has no effect on the origin's position. ==== Spawn Radius ==== Particles will be spawned at a random distance from the cen
- model
- model definition (Doomsday 1.x) ====== A single 3D model is represented by a collection of one to eight "sub-models". Each //Sub{}//-model may be assigned it's own 3d model file. Sub-model indices are specified according to their position in the d... ibility settings. | | noptc| Disables emission of particles for particle generators associated with the model. | | notexcomp| Disable texture compression of all the skins of the model associated with this definition. | | noz| The mod