Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- ontrol the rendering of detail textures. ===== 3D models as particles ===== 3D models can be used as particles in a particle generator. In the particle generator definition, set the particle stage's type to one of the ''[[pt_model]]'' flags. The following would make the stage use particle model number 13: ''Type = "pt_model13";'' In the p
- readme_macos @guide:2.2
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- doomsday @guide:2.2:man
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_windows @guide:2.2
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_macos @guide:2.3
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- doomsday @guide:2.3:man
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_windows @guide:2.3
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_macos @guide:2.1
- world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_windows @guide:2.1
- world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- doomsday @guide:2.1:man
- world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- doomsday @guide:2.0:man
- world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_macos @guide:2.0
- world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_windows @guide:2.0
- world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky spheres with multiple layers dr... revious state on a subsequent launch. * Stereo 3D: mouse wheel is now mapped to both left and right... ==== All Games ==== * Unified game session model. * Unified saved session model. All games now utilize an internal savegame for tracking player progre
- flags_reference @ded
- only be active if the source is represented by a 3D model. ==== scalerate ==== (Value = 0x400) ==== grou... alue = 0x800) ==== blendadd ==== (Value = 0x10) Particles of the generator are rendered using additive blen... for this). ==== blendsub ==== (Value = 0x1000) Particles of the generator are rendered using subtractive b... mebuffer). ==== blendrsub ==== (Value = 0x2000) Particles of the generator are rendered using reverse subtr