Fulltext results:
- model @ded
- model definition (Doomsday 1.x) ====== A single 3D model is represented by a collection of one to eight "sub-models". Each //Sub{}//-model may be assigned it's own 3d model file. Sub-model indices are specified according to their position in the d... ibility settings. | | noptc| Disables emission of particles for particle generators associated with the model. | | notexcomp| Disable texture compression of all the skins of the model associated with this definition. | | noz| The mod
- generator_syntax @ded
- only be active if the source is represented by a 3D model. | | floor| Flat triggered: Particles of the gene... Type triggered: If the source is represented by a 3D model, this submodel's center will be used as the origi... the source's actual coordinates are used and the model has no effect on the origin's position. ==== Spawn Radius ==== Particles will be spawned at a random distance from the cen
- flags_reference @ded
- only be active if the source is represented by a 3D model. ==== scalerate ==== (Value = 0x400) ==== grou... alue = 0x800) ==== blendadd ==== (Value = 0x10) Particles of the generator are rendered using additive blen... for this). ==== blendsub ==== (Value = 0x1000) Particles of the generator are rendered using subtractive b... mebuffer). ==== blendrsub ==== (Value = 0x2000) Particles of the generator are rendered using reverse subtr
- readme_windows @guide:2.1
- world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- doomsday @guide:2.2:man
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- doomsday @guide:2.1:man
- world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_windows @guide:2.3
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_macos @guide:2.3
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_windows @guide:2.2
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_macos @guide:2.2
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_macos @guide:2.1
- world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- overview_of_resources_doomsday_1.x @modding
- ontrol the rendering of detail textures. ===== 3D models as particles ===== 3D models can be used as particles in a particle generator. In the particle generator definition, set the particle stage's type to one of the ''[[pt_model]]'' flags. The following would make the stage use particle model number 13: ''Type = "pt_model13";'' In the p
- 3d_model_particles @howto
- ====== 3D model particles ====== [[assets:model|3D models]] can be used as particles in a particle generator. There are two things that need to be done. In the [[ded:... set the particle stage's type to one of the //pt_model// flags. The following would make the stage use particle model number 13: <code>Type = "pt_model13"; </code> In
- doomsday @guide:2.3:man
- world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D
- readme_windows @guide:2.0
- world objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and ... particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... sing a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... ains of high-resolution texture packs and creates 3D models. **Roman Hargrave** has been cleaning up the D