Fulltext results:
- 1.9.0-beta1...4
- e reference WAS found. * fixed: ltc_plane_move sector type was incorrectly being set to type 0 when the move finished if no end type change was specified. Result was sectors "losing"... tures on twosided linedefs. * changed: [[mimic_sector_xg_class_]] was using the line's [[act_tag]] when th... can now be used with [[thing]], [[state]], [[line_type]] and [[sector_type]] definitions. * [[thing]]:Flags2 'mf2_ra... t color for messages. ==== XG ==== * [[line_type]]: [[xg_line_type]] definitions now have [[xg_altername_name|alternate names]] for the iparms.
- 1.9.0-beta6
- emented by one. === XG === * Thinking for [[xg_line_type]]s and [[xg_sector_type]]s now handled using the existing thinker mechani... . * [[texture_environment]]:Flat: Surfaces in a sector using the specified [[flat]] will affect the environmental audio effects heard within that sector. ==== File system ==== * Added [[automatic_... key navigation in the menu (default is on). === XG === * [[wall_material_xg_class_]] can now spe
- 1.9.0-beta6.9
- 9 * Vissprites produced for mobjs whose origin sector is of zero height. * Opaque materials on twosi... &aid=2908023&group_id=74815&atid=542099 * Menu type-in glitter and shadow effects not centered vertic... tial infinite loop in wall slide algorithm. === XG === * "XG: Damage class if health below". http://sourceforge.net/tracker/index.php?func=detail&ai
- detailed_list_of_changes_in_doomsday_version_1.12
- d at incorrect height. * **Doom:** Behavior of sector type 10 "close in 30 seconds" (return to original heig... er spawning under 3D bridge object failed. * **XG**: Erroneous attempt to allocate dummy map line s... the same. ===== {{tag|Audio}} ===== * Use sector cluster granularity for environmental audio. Sect... el using the half-edge data structure. * Added sector plane mapping and separate physical/visual planes
- 1.9.0-beta6.1
- ail&aid=2646364&group_id=74815&atid=542099. === XG === * Fixed: "A couple of broken XG classes" (http://sourceforge.net/tracker2/?func=detail&aid=26... nges on [[sidedef]] [[surface]]s as a result of [[xg]]'s automatic switch swapping broken. In addition... e Undead Warriors hidden behind a one-way wall in sector #83 were sometimes visible from the other side. T
- 1.9.0-beta5
- _id=74815) <code>Cl_Frame2Received: Unknown delta type 5.</code> * Incorrect sprites drawn on clients... ail&aid=1497853&group_id=74815&atid=542099) === XG === * [[sector]]s with floor/ceiling [[wind]] would incorrectly affect [[mobj]]s when they were on a