Fulltext results:
- map_object_reference
- ====== XG map object cross-referencing ====== ===== What is a reference? ===== References are one of the fundamental building blocks of the [[xg]] system, in fact, just about every time you crea... ctors need to refer to each other in some way. In XG, this concept is abstracted using references. Al... ication ===== Complete listing of all available XG references. The type of reference you use depends
- reference_guide
- separate the [[xg:triggers|activation method]], [[xg:activation_requirement|activation requirements]] and the [[xg:refs|effects]] of the line. It is possible to create '... r to perform several actions in sequence. * [[xg:refs|References]] - How to involve another object or p... pe_examples|Sector Type examples]] * [[colored_xg_sector_lighting_example|Sector light color exampl... ation lock]] ==== Reference guides ==== * [[xg:class|Line classes]] * [[xg:sector_type|Sector
- plane_move @xg:class
- e^ Meaning | | Ip0,Ip1| Target Ref, Target Num| [[xg:refs:lpref]] | Reference to planes to move. | | Ip2| Destination Ref| [[xg:refs:spref]]| <html>Destination height (spref).<ul><li... play while moving. | | Ip7| Start Texture Ref| [[xg:refs:spref]]| Spref to the texture that is set when th... et to spref_special . | | Ip9| End Texture Ref| [[xg:refs:spref]]| Spref to the texture that is set when th
- sector_light @xg:class
- e^ Meaning | | Ip0, Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sectors whose type to c... he light won't be modified. | | Ip4| Light Ref| [[xg:refs:lightref]]| Source of light level. To set the lig... r| Offset to Ip4 [0...255]. | | Ip6| Color Ref| [[xg:refs:lightref]]| Source of light color. Only lightref_
- sector_type @xg:class
- pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]] | Reference to the sectors whose type to ... ector Type| Integer| Sector type ID. Must be an [[xg:sector type]], or zero. | ===== Examples =====
- sound @xg:class
- pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]] | Reference to one or more sectors. These
- teleport @xg:class
- e ^ Meaning ^ | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sector to teleport the
- wall_material @xg:class
- pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lref]] | Reference to one or more lines. | | Ip2|