Fulltext results:
- map_object_reference @xg
- level ==== //Light level references// or //lightrefs// are used when [[xg_line]]s need to refer to the [[light_level]]s of [[sector]]s. When using lightrefs a set of sectors or [[plane]]s has usually already been targeted. Lightrefs do not use the [[data component]]. ^ Name^ Summary | | [[.refs:lightref_none|none]]| Refers to nothing. Has a sp
- reference_guide @xg
- separate the [[xg:triggers|activation method]], [[xg:activation_requirement|activation requirements]] and the [[xg:refs|effects]] of the line. It is possible to create '... r to perform several actions in sequence. * [[xg:refs|References]] - How to involve another object or p... pe_examples|Sector Type examples]] * [[colored_xg_sector_lighting_example|Sector light color exampl... ation lock]] ==== Reference guides ==== * [[xg:class|Line classes]] * [[xg:sector_type|Sector
- 1.9.0-beta1...4 @version
- veral [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed: network g... n issues ===== Common Code Library ===== ==== XG ==== * fixed: bug that prevented sector chain... unctions) * fixed: XSTrav_PlaneTexture - the [[xg_dev]] message "couldn't find suitable" was printe... r spref_act_tagged_. Now checked with -1 and an [[xg_dev]] warning message is printed. ====== Change
- plane_move @xg:class
- e^ Meaning | | Ip0,Ip1| Target Ref, Target Num| [[xg:refs:lpref]] | Reference to planes to move. | | Ip2| Destination Ref| [[xg:refs:spref]]| <html>Destination height (spref).<ul><li... play while moving. | | Ip7| Start Texture Ref| [[xg:refs:spref]]| Spref to the texture that is set when th... et to spref_special . | | Ip9| End Texture Ref| [[xg:refs:spref]]| Spref to the texture that is set when th
- sector_light @xg:class
- e^ Meaning | | Ip0, Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sectors whose type to c... he light won't be modified. | | Ip4| Light Ref| [[xg:refs:lightref]]| Source of light level. To set the lig... r| Offset to Ip4 [0...255]. | | Ip6| Color Ref| [[xg:refs:lightref]]| Source of light color. Only lightref_
- sector_type @xg:class
- pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]] | Reference to the sectors whose type to ... ector Type| Integer| Sector type ID. Must be an [[xg:sector type]], or zero. | ===== Examples =====
- sound @xg:class
- pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]] | Reference to one or more sectors. These
- teleport @xg:class
- e ^ Meaning ^ | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sector to teleport the
- wall_material @xg:class
- pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lref]] | Reference to one or more lines. | | Ip2|
- plane_material @xg:class
- ====== Plane material (XG class) ====== <code>Class = plane_material </code> Changes the [[modding:m... Ref| [[spref]]| Spref to the new texture. Only sprefs that refer to planes can be used. | | Ip3| Textur