Fulltext results:
- map_object_reference @xg
- ect(s) instead of specifying it statically in a [[xg:line type]] definition. One potential usage of this functionality would be a line type which upon [[xg:activation_requirement|activation]], ends the cur... ogression according to a value specified with a [[line]]'s top [[material]] offset (interpreting it as a... m in a method it calls "property overloading". //Line data references// or //ldrefs// are line property
- thing @ded
- mp| Yes| Yes| Yes| The thing can use a teleporter line type even if something is standing on the destination ... ed (the flag is present to allow a standard HeXen line type to enable and disable thing(s) being "dormant" in... icolons must be used like this at the end of each line because the DED parser replaces whitespace around
- 2.2 @version
- w.romerogames.ie/si6il|John Romero’s SIGIL]]. * Line type 98 had gone missing in Heretic. * No music in H... xture under certain circumstances. * Several [[:xg|XG]] issues were addressed. * Incorrect UI behavior in the game library. * Doomsday Script parser
- damage @xg:class
- class lines can only affect the activator of the line. It is possible however, to use an XG sector's floor chain to "call" an [[xg:line]] of damage class in order to deal damage to... t rise above this. | ===== Example ===== Line Type { ID = 5006 Comment = "Give health when p... The line is triggered when the player uses the line (Flags = player_use). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). The line can be tr
- chains @xg
- e^ Actioned | | Activation (Act.)| When a trigger line type is [[xg_line_activation|activated]]. | | Deactivation (Deact.)| When a trigger line type is [[xg_line_activation|deactivated]]. | | Event| When a trigger line type receives an event. | As an example let's say that a triggered line type has the activation chain **5120**. Upon activatio
- plane_move @xg:class
- 12 as a sector type ID number. | | Ip13,Ip14| End Type Ref, End Type Num| [[xg:refs:lpref]] | Reference to the sector whose type... 4 units| 140 units | ===== Example ===== Line Type { ID = 5006 Comment = "Lower when Pla... The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). When activated, th
- command @xg:class
- fog end 500</code> | ===== Example ===== Line Type { ID = 5031 Comment = "Turn fog on wh... Count = 1 sp0 = "fog on" } When this line is crossed, the console command "fog on" will ena
- chain_sequence @xg:class
- in sequence can be used to chain many different [[xg:line type]]s (of any class) behind one line. For example, using a chain sequence it is possib... the same time, or at timed intervals. A special line class that sends [[xg:chain events]] to a copy of itself while active. ... sequence loop continuously. | | Ip1‚Ip2,...Ip19| Line Type 0...18| Integers| List of chains. ID numbers of l... 2 = 3 Fp3 = 10.35 | ===== Example ===== Line Type { ID = 9000 Class = chain_sequence Fl
- triggers @xg
- ====== XG triggers ====== An [[xg:line_type|Line Type]]'s [[xg:line_activation|activation type]] concerns the event(s) that lead to the //triggering// of the line... ight// be executed depending on the line's "event type" (see below), the current "state" of the line (ie active/inactive) and the [[xg:activation requirements]]. In order to function correctly an XG line definition **MUST** specify at least one trigger ... s rule. If no trigger events are defined then the line's class can **ONLY** be triggered remotely (eg by a line using the [[xg:class:chain_sequence|Chain Sequence]]). ===== E
- wall_material @xg:class
- ce color [0...255]. | ===== Example ===== Line Type { ID = 5001 Comment = "Set front mid ... The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). When activated, all lines with the same tag as the crossed line which have a middle material will have its opacit
- sound @xg:class
- y from the center. | ===== Example ===== Line Type { ID = 5026 Comment = "Play switch sound when player crosses line in the sector on the front side of the line" Class = sound Flags = player_cross Flags... sref_my" Sound ID = "swtchn" } Creates a line which, when crossed, plays the switch sound (Soun
- sector_type @xg
- ings touching its floor, you would set the sector type's floor chain to a [[xg:class:damage|line type that deals damage]]. ===== Physics ===== ... iction affecting things in a sector. ===== Properties ===== The properties of XG sector types are documented in the [[ded:sector_type|Sector Type]] definition.
- sector_type @xg:class
- ====== Sector type (XG class) ====== Class = sector_type Changes the [[sector_type|type]] of one or mo... pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]] | Reference to the sectors whose type to change. | | Ip2| Sector Type| Integer| Sector type ID. Must be an [[xg:sector type]], or zero. | ===== Examples ===== Line Type { ID = 5071 Flags = player_use
- sector_light @xg:class
- e^ Meaning | | Ip0, Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sectors whose type to change. | | Ip2| Change Light| Integer| If non... color [0...255]. | ===== Examples ===== Line Type { ID = 5041 Flags = player_use Flags2 = when_act | any Class = sector_light Type = timed_off Count = -1 Time = 0.5 Act
- power @xg:class
- class lines can only affect the activator of the line and the activator must be a player. It is possibile however, to use an XG sector's floor chain to "call" an XG line of power class in order to modify the power of all THINGS in a s... e this. Default: 0 | ===== Example ===== Line Type { ID = 5006 Comment = "Give armor whe... The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's acti