Fulltext results:
- 1.9.0-beta1...4
- efault color for messages. ==== XG ==== * [[line_type]]: [[xg_line_type]] definitions now have [[xg_altername_name|alternate names]] for the iparms. * [[line_teleport_xg_class_]]: [[boom]]-style line->line (silent) tele... ort * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name instead of ID. * [[line_type]]:Act type: Set line type on activation * [[line_type]]:Deact type: Set line t
- 1.9.0-beta6
- XS_GetType. * If a map number is not set in an XG end_level line type the exit would take the player to the first map (... 045&group_id=74815). * Giving armour using the XG power line type would only work as expected if the player had alr... emented by one. === XG === * Thinking for [[xg_line_type]]s and [[xg_sector_type]]s now handled using the existing thinker mechani... efault is on). === XG === * [[wall_material_xg_class_]] can now specify whether middle [[material]]s on twosided [[linedef]]s should be stretched from floor to ceiling.
- 1.9.0-beta6.9
- * Crash when attempting to use the -warp command line option. * Crash when attempting to load a save... er. This manifested the symptom "Auto map drawing lines the player can't see at map start up". http://so... of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceiling a... tical alignment issue with materials on two-sided linedef lower sections. ==== Common code library ===
- detailed_list_of_changes_in_doomsday_version_1.12
- er spawning under 3D bridge object failed. * **XG**: Erroneous attempt to allocate dummy map line sides via DMU. ===== {{tag|Hexen}} ===== * ... o be used more flexibly with several instances or types of widget. * New widget: on/off toggle. It is... ssed, the current contents of the console command line are saved in the command history. * [[:console]] command line autocompletion (when pressing the Tab key) shows
- detailed_list_of_changes_in_doomsday_version_1.15
- * Broken stair build spreading algorithm. * XG line/sector types should override built-in types. ===== {{tag|All Games}} ===== * Fatal err... a custom map progression was to use [[:end_level_xg_class]] in the map. * Recognize id Tech 1 maps
- detailed_list_of_changes_in_doomsday_version_1.10
- r deserializing invalid material references. * XG: Broken material change line types which specify the material in their definition. * XG: Broken line types (using [[:lref_line_tagged|line_tagged]] references). * XG: Intermittent read access violation. * Heretic: Errant Firemace spa... The network protocol was updated to include a new type of message for these sounds (making old clients i
- 1.9.0-beta6.4
- 04063&group_id=74815&atid=542099). * "Heretic: Linetype 100" (http://sourceforge.net/tracker/index.php?fu... ==== jHeretic/jHexen ==== * Unknown [[thing]] types in maps no longer result in a fatal error. Inste
- 1.9.0-beta6.1
- ail&aid=2646364&group_id=74815&atid=542099. === XG === * Fixed: "A couple of broken XG classes" (http://sourceforge.net/tracker2/?func=detail&aid=26... nges on [[sidedef]] [[surface]]s as a result of [[xg]]'s automatic switch swapping broken. In addition... ixed: Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim
- 2.2
- w.romerogames.ie/si6il|John Romero’s SIGIL]]. * Line type 98 had gone missing in Heretic. * No music in H... xture under certain circumstances. * Several [[:xg|XG]] issues were addressed. * Incorrect UI behavior in the game library. * Doomsday Script parser
- 1.12
- ?350x0}} **id Tech 1 map hacks support.** Several types of map hacks are now supported in Doomsday and m... ccordingly to runtime map changes (e.g., using [[:XG]]). Supported hacks include "deep water", "self-r... ctive Doomsday Script mode.** The console command line can be toggled into Doomsday Script mode. However