Fulltext results:
- line_count
- <code>Class = line_count </code> Modifies the [[xg:line_counter|activation counter]]s of the referenced [[modding:line]]s. Each XG line has a built-in counter that is ... s a line can be activated. ===== Notes ===== A line's [[xg:activation_count]] in essence is a variable. Now a line can check the line count of other lines so for example if line X's line count is lower than A then don'
- chain_sequence
- in sequence can be used to chain many different [[xg:line type]]s (of any class) behind one line. For example, using a chain sequence it is possib... the same time, or at timed intervals. A special line class that sends [[xg:chain events]] to a copy of itself while active. ... that perform a timed sequence of actions. If the line is deactivated the processing of the chain sequence is stopped. Each of the [[xg:chain events]] will be an activating event. ===
- line_teleport
- ====== Line teleport (XG class) ====== <code>Class = line_teleport </code> Used to teleport activators of [[line]]s ... Exit Side = 0 Always Stomp = 1 } The line is activated when the player crosses it. On activation, the player will be teleported to the front side of line number 123. No teleport effects will be rendered
- teleport
- No Sound = 1 Always Stomp = 1 } The line is activated when the player crosses it. On activation, the player will be teleported to the first telep... irst sector found whose tag matches the activated line. No teleport effects will be rendered and there w
- disable_if_active
- = disable_if_active </code> If the linetype is [[xg:line_activation|active]], disables all the referenced lines. If it's [[xg:line_activation|inactive]], the referenced lines are enabled. =
- enable_if_inactive
- = enable_if_inactive </code> If the linetype is [[xg:line_activation|active]], enables all the referenced lines. If it's [[xg:line_activation|inactive]], the referenced lines are disabled.