Fulltext results:
- reference_guide
- pe_examples|Sector Type examples]] * [[colored_xg_sector_lighting_example|Sector light color examples]] * [[howto:combination_lock|How to create a c... ation lock]] ==== Reference guides ==== * [[xg:class|Line classes]] * [[xg:sector_type|Sector types]] * [[xg:map_object_reference|Object and property references]]
- line_type
- when some other triggering condition occurs. Some examples of line classes include [[xg:class:plane_move|Move Plane]], [[xg:class:end_level|End Level]], and [[xg:class:wall_texture|Change Wall Texture]]. Line types are a fundamental building block of XG. Please see the [[xg:reference_guide|XG reference guide]] for more information about how to use line
- colored_xg_sector_lighting_example
- ====== XG sector lighting examples ====== A [[xg:sector_type|XG sector type]] can be used to define different colored lights/tints within a sector. ===== About XG value functions ===== To begin with this will l
- function_script
- ====== Function script (XG) ====== //XG functions// are functions in a mathematical sense. They evaluate to a number that might change as time goes by. XG functions are strings. Some characters are interp... offset can be specified in the type definition. Examples: ^ Function^ Meaning | | ''zaN'' | Interpolate f
- sector_light @xg:class
- ====== Sector light (XG class) ====== Class = sector_light Changes the light level and color of o... e^ Meaning | | Ip0, Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sectors whose type... he light won't be modified. | | Ip4| Light Ref| [[xg:refs:lightref]]| Source of light level. To set th... r| Offset to Ip4 [0...255]. | | Ip6| Color Ref| [[xg:refs:lightref]]| Source of light color. Only ligh
- sector_type @xg:class
- ====== Sector type (XG class) ====== Class = sector_type Changes the [[sector_type|type]] of one... pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]] | Reference to the sectors whose typ... ector Type| Integer| Sector type ID. Must be an [[xg:sector type]], or zero. | ===== Examples ===== Line Type { ID = 5071 Flags = player_us
- teleport @xg:class
- ====== Teleport (XG class) ====== Class = teleport Teleports the activator to the first teleport e... e ^ Meaning ^ | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sector to teleport... tomped (telefragged) by the activator. | ===== Examples ===== Line Type { ID = 5020 Fla
- build_stairs @xg:class
- ====== Build stairs (XG class) ====== <code>Class = build_stairs </code> Forms incremental structures... itive and negative values are accepted. | ===== Examples ===== Line Type { ID = 5020 Flags =
- line_teleport @xg:class
- ====== Line teleport (XG class) ====== <code>Class = line_teleport </code> Used to teleport activator... elefrag|telefragged]]) by the activator. | ===== Examples ===== Line Type { ID = 5020 Flag