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xg [2017-03-25 15:45]
skyjake [XG reference guide]
xg [2017-03-25 15:46] (current)
skyjake [XG reference guide]
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 **XG** (E**x**tended **G**eneralised Line/Sector Types) is a powerful, flexible addition to the mapper'​s arsenal that can help to bring life to static maps. Creative use of XG enables the mod author to engineer entirely new interactive elements, from complex machines and logic puzzles to scripted sequences and more. **XG** (E**x**tended **G**eneralised Line/Sector Types) is a powerful, flexible addition to the mapper'​s arsenal that can help to bring life to static maps. Creative use of XG enables the mod author to engineer entirely new interactive elements, from complex machines and logic puzzles to scripted sequences and more.
  
-{{file:​xgref.pdf|Original XG Reference ​Guide from 2002 (PDF)}}+{{file:​xgref.pdf|Original XG Reference from 2002 (PDF)}}
  
 ===== Introduction ===== ===== Introduction =====
xg.txt ยท Last modified: 2017-03-25 15:46 by skyjake