Fulltext results:
- 1.9.0-beta1...4
- veral [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed: network g... n issues ===== Common Code Library ===== ==== XG ==== * fixed: bug that prevented sector chain... unctions) * fixed: XSTrav_PlaneTexture - the [[xg_dev]] message "couldn't find suitable" was printe... r spref_act_tagged_. Now checked with -1 and an [[xg_dev]] warning message is printed. ====== Change
- 1.9.0-beta6
- h very different dimensions and/or offsets. === XG === * Use sound played when the player crosse... XS_GetType. * If a map number is not set in an XG end_level line type the exit would take the playe... 045&group_id=74815). * Giving armour using the XG power line type would only work as expected if th... ces for the other modes incremented by one. === XG === * Thinking for [[xg_line_type]]s and [[xg
- detailed_list_of_changes_in_doomsday_version_1.15
- id Tech 1 map hack interpretation. ===== {{tag|XG}} ===== * XG stops working when loading a saved game. * XG Power class if health below. * Plane texture class gives new flat a tint of 0. * XG sector ambient sounds not saved/loaded. * Brok
- 1.9.0-beta6.1
- ail&aid=2646364&group_id=74815&atid=542099. === XG === * Fixed: "A couple of broken XG classes" (http://sourceforge.net/tracker2/?func=detail&aid=26... nges on [[sidedef]] [[surface]]s as a result of [[xg]]'s automatic switch swapping broken. In addition
- detailed_list_of_changes_in_doomsday_version_1.10
- r deserializing invalid material references. * XG: Broken material change line types which specify the material in their definition. * XG: Broken line types (using [[:lref_line_tagged|line_tagged]] references). * XG: Intermittent read access violation. * Hereti
- 1.9.0-beta6.4
- spawn an Archvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifi... ap had started (for example, spawning the BFG via XG). * "on screen text error" (http://sourceforge
- 1.9.0-beta6.9
- tial infinite loop in wall slide algorithm. === XG === * "XG: Damage class if health below". http://sourceforge.net/tracker/index.php?func=detail&ai
- 2.2
- xture under certain circumstances. * Several [[:xg|XG]] issues were addressed. * Incorrect UI behavior in the game library. * Doomsday Script parser
- 1.9.0-beta_x
- === Maybe before 2.0.0 (undecided) ====== * [[xg_2.0]] * [[game_rules_module]]: requires [[unif
- 1.9.0-beta5
- ail&aid=1497853&group_id=74815&atid=542099) === XG === * [[sector]]s with floor/ceiling [[wind]]
- 1.11.2
- stensies * Hexen: Ineffective Speed Boots * XG: Incorrect handling of dummy lines ===== See al
- 1.12
- ccordingly to runtime map changes (e.g., using [[:XG]]). Supported hacks include "deep water", "self-r
- detailed_list_of_changes_in_doomsday_version_1.12
- er spawning under 3D bridge object failed. * **XG**: Erroneous attempt to allocate dummy map line s