Fulltext results:
- sector_type
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a generalized sector type, for use with the [[:XG]] system. XG is a complex topic, with many core concepts which the mod author must be familiar with in order to use the system effectively. See the [[xg:reference_guide|reference guide]] for further inf
- sector_type_syntax
- onds. ==== Ceiling chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ===... passes. ==== Floor chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ===... asses. ==== Inside chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ===... asses. ==== Ticker chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ===
- thing
- tors (both Heretic/HeXen default sector types and XG). | | floorbounce| Yes| Yes| Yes| The thing will ... not required for monsters to be able to activate XG lines with a monster cross requirement. | | pcros... s not required for players to be able to activate XG lines with a player cross requirement. | | cantle
- episode
- her ways in which connectivity may be defined. An XG [[xg:class:end_level|End Level]] line type, for example. In any case, the target map must still be in
- line_type
- #REDIRECT xg:line_type