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| xg:sector_type [2018-10-20 07:51] – [Sector Type (XG)] skyjake | xg:sector_type [2019-11-26 08:53] (current) – [Sector Type (XG)] skyjake | ||
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| + | ====== Sector Type (XG) ====== | ||
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| + | A //sector type// defines the behavioral properties of a [[sector]]. All sectors set to a certain type share the same behavior. [[XG]] allows defining properties related to the visual appearance of the sector (for instance, light color) and gameplay functionality (for instance, damaging the player). | ||
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| + | An //XG sector// is a normal [[games: | ||
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| + | ===== Physics ===== | ||
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| + | * [[sector_wind|Wind]]: | ||
| + | * [[sector_gravity|Gravity]]: | ||
| + | * [[sector_friction|Friction]]: | ||
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| + | ===== Properties ===== | ||
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| + | The properties of XG sector types are documented in the [[ded: | ||
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