skip to content
Doomsday Manual
User Tools
Admin
Log In
Site Tools
Search
Tools
Show page
Old revisions
Backlinks
Recent Changes
Media Manager
Sitemap
Log In
>
Recent Changes
Media Manager
Sitemap
Trace:
xg:class:sector_light
====== Sector light (XG class) ====== Class = sector_light Changes the light level and color of one or more sectors. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0, Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sectors whose type to change. | | Ip2| Change Light| Integer| If non-zero, the light level of the sectors will be changed. Otherwise the light level won't be modified. | | Ip3| Change Color| Integer| If non-zero, the light color of the sectors will be changed. Otherwise the color of the light won't be modified. | | Ip4| Light Ref| [[xg:refs:lightref]]| Source of light level. To set the light level to an absolute value, set this to lightref_none and use Light Delta (Ip5) to specify the level. | | Ip5| Light Delta| Integer| Offset to Ip4 [0...255]. | | Ip6| Color Ref| [[xg:refs:lightref]]| Source of light color. Only lightref_none , lightref_my and lightref_original can be used. | | Ip7| Red Delta| Integer| Offset to the red component of sector light color [0...255]. | | Ip8| Green Delta| Integer| Offset to the green component of sector light color [0...255]. | | Ip9| Blue Delta| Integer| Offset to the blue component of sector light color [0...255]. | ===== Examples ===== Line Type { ID = 5041 Flags = player_use Flags2 = when_act | any Class = sector_light Type = timed_off Count = -1 Time = 0.5 Act sound = "swtchn" Target Ref = "lpref_my_floor" Change Light = 1 Light Ref = "lightref_current" Light Delta = -20 }
xg/class/sector_light.txt
· Last modified: 2019-11-26 08:52 by
skyjake
Page Tools
Show page
Old revisions
Backlinks
Rename Page
Back to top
Doomsday
Engine
2.3
⇣
Builds
Add-ons
Manual
·
Forums
Support
Bug
Tracker
Blog