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xg:class:power
====== Power (XG class) ====== Class = power Modifies the activator's [[power]] ([[armor]]) level. Only operates on players. For example, when walking over a trip wire an electromagnetic field could sap the power from the player's armor. Power class lines can only affect the activator of the line and the activator must be a player. It is possibile however, to use an XG sector's floor chain to "call" an XG line of power class in order to modify the power of all THINGS in a sector (eg an armor restore chamber could repair the armor of all players inside the chamber using a trickle charge). ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0| Min Delta| Integer| Minimum power delta. The real delta will be a random number between the minimum and maximum. | | Ip1| Max Delta| Integer| Maximum power delta. | | Ip2| Min Limit| Integer| Lower power limit. The player's power won't go below this. Default: 0 | | Ip3| Max Limit| Integer| Upper power limit. The player's power won't go above this. Default: 0 | ===== Example ===== Line Type { ID = 5006 Comment = "Give armor when player crosses" Flags = player_cross Flags2 = when_act | any Class = power Count = 1 Time = 1 Min Delta = 50 Max Delta = 50 Max Limit = 200 } The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). The line can only be triggered once (Count = 1). When activated and the activator's (must be player) armor is bellow 200, the line increases their armor by a fixed amount of 50 (Min Delta == Max Delta == 50, therefore no randomization).
xg/class/power.txt
· Last modified: 2019-11-26 08:50 by
skyjake
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