skip to content
Doomsday Manual
User Tools
Admin
Log In
Site Tools
Search
Tools
Show page
Old revisions
Backlinks
Recent Changes
Media Manager
Sitemap
Log In
>
Recent Changes
Media Manager
Sitemap
Trace:
xg:class:line_teleport
====== Line teleport (XG class) ====== <code>Class = line_teleport </code> Used to teleport activators of [[line]]s of this class to a relative position along another [[line]] in the map. This is commonly used to create seamless teleports in maps which attempt to give the impression of 3D structures. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0, Ip1| Target Ref, Target Num| [[lref]], [[lrefd]]| Reference to the line to teleport the activator to. | | Ip2| No Flash| integer| If true (non-zero), the teleport flash and any associated effects will not be used. | | Ip3| Teleport Sound| [[soundid]]| The sound to play when teleporting or if zero; no sound will be played. | | Ip4| Exit Side| integer| If true (non-zero), the activator will exit from the back side of the referenced line. Else, the activator will exit from the front. | | Ip5| Always Stomp| integer| If true (non-zero), if there is another mobj in the teleport destination it will be stomped ([[telefrag|telefragged]]) by the activator. | ===== Examples ===== Line Type { ID = 5020 Flags = player_cross Flags2 = when_act | any Class = line_teleport Type = timed_off Count = -1 Target Ref = "lref_index" Target Num = 123 No Flash = 1 Teleport Sound = 0 Exit Side = 0 Always Stomp = 1 } The line is activated when the player crosses it. On activation, the player will be teleported to the front side of line number 123. No teleport effects will be rendered and there will be no teleport sound. If there are any mobjs at the teleport destination, they will be [[telefrag|telefragged]].
xg/class/line_teleport.txt
· Last modified: 2017-03-17 10:19 by
skyjake
Page Tools
Show page
Old revisions
Backlinks
Rename Page
Back to top
Doomsday
Engine
2.3
⇣
Builds
Add-ons
Manual
·
Forums
Support
Bug
Tracker
Blog