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Trace:
xg:class:end_level
====== End level (XG class) ====== <code>Class = end_level </code> Exits the current level. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0| Secret Exit| Integer| If non-zero, the next level will be the secret level ([[secret_exit]]). | | Ip1| Data Ref,Data Num| [[lpref]],[[lprefd]]| Reference to the line to acquire the value for "Goto Level" parameter from. | | Ip3| Goto Map| Integer/[[ldref]]| If non-zero, the next level will be this level id (e.g., 1 = level 1) unless Secret Exit is non-zero. | ===== Example ===== Line Type { ID = 5006 Comment = "Go to next level when player crosses" Flags = player_cross Flags2 = when_act | any Class = end_level Count = 1 Time = 1 Secret Exit = 0 } The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). The line can only be triggered once (Count = 1). When activated, the current level will be completed.
xg/class/end_level.txt
· Last modified: 2017-03-17 10:16 by
skyjake
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