Fulltext results:
- 1.9.0-beta1...4 @version
- ==== Release notes for 1.9.0-beta1 ====== (by ) Development of the Doomsday Engine has continued during the first half of... unctions) * fixed: XSTrav_PlaneTexture - the [[xg_dev]] message "couldn't find suitable" was printed ev... r spref_act_tagged_. Now checked with -1 and an [[xg_dev]] warning message is printed. ====== Changes ==... ort * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name i
- 1.9.0-beta6 @version
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years'... d support for Direct3D dropped. This eases future development of the renderer significantly. * BSP a... If you are upgrading an existing installation of Doomsday, note the following: * There has been num... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior
- reference_guide @xg
- possible selection of effects for your ones. The XG system was developed to allow you to create your own line and se... tate of lines is also possible through sectors). XG line and sector types are entirely separate from the original Doom types. Both the extended and the standard types c... se articles deal with the fundamental concepts of XG and how they pull together to form the building blocks of the system itself. * [[xg:terminology|Terminology]] classes, types, functio
- 1.9.0-beta6.9 @version
- keradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/... d=74815&atid=542099 * Better handling of input device state during binding context switches (fixes h... tial infinite loop in wall slide algorithm. === XG === * "XG: Damage class if health below". http://sourceforge.net/tracker/index.php?func=detail&ai
- 1.9.0-beta5 @version
- e sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- article lists the important changes in [[version:doomsday_version_1.12]]. ====== Fixed bugs ====== ... format images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors... d pause the game. ===== Gameplay ===== * **Doom:** Icon of Sin explosions deal no damage/spawned at incorrect height. * **Doom:** Behavior of sector type 10 "close in 30 second
- sidebar
- ~~NOCACHE~~ [[:|Doomsday Manual]] **User Guide** * [[guide:introduction|Introduction]] * [[guide:G... ntroduction]] * [[modding:overview_of_resources_doomsday_1.x|Resources (v1)]] * [[fs|File system]] ... * [[Assets]] * [[ded|DED reference]] * [[xg:reference_guide|XG reference]] * [[script:reference|Scripting]] **Development** * [[devel|Getti
- 1.9.0-beta6.1 @version
- * Fixed: "Crash when launching with Shareware Doom" (http://sourceforge.net/tracker2/?func=detail&ai... atid=542099). === Saved games === * Fixed: (DOOM.EXE bug) if the game is saved while a repeatable ... ail&aid=2646364&group_id=74815&atid=542099. === XG === * Fixed: "A couple of broken XG classes" (http://sourceforge.net/tracker2/?func=detail&aid=26
- sector_type_syntax @ded
- iption of what the sector type does and used as a development aid for mod authors. Doomsday itself does not use this string for anything ... onds. ==== Ceiling chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ===... passes. ==== Floor chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ===... asses. ==== Inside chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ===
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- article lists the important changes in [[version:doomsday_version_1.10]]. ====== Fixed bugs ====== ... r deserializing invalid material references. * XG: Broken material change line types which specify the material in their definition. * XG: Broken line types (using [[:lref_line_tagged|line_tagged]] references). * XG: Intermittent read access violation. * Hereti
- line_type_class @xg
- ====== Line type class (XG) ====== The //class// of an [[xg:line_type|XG line type]] defines its function. Each type belongs to a single class and thus performs ... sses are listed below. These flags are defined in Doomsday's standard [[flags.ded]]. <code> Flag { ID =