Fulltext results:
- sound
- [lump]]. Used to locate the sample from a [[guide:WAD]] archive. See [[#Sample References]] ==== File
- map_info_syntax
- ic definition, not the actual MUS lump found in a WAD file. ==== Par time ==== Par time of the map,
- infine_script_reference
- ]] games. | | shareware| True when a [[:shareware_wad]] is being used (DOOM 1, Heretic). Always false f... n also insert a [[:pcx]] image directly into a [[:wad]] file and specify its lump name; the ''Image'' c
- flags_reference
- Value = 0x20) ===== Decorations ===== ==== noiwad ==== (Value = 0x1) Decoration will not be used with IWAD resources. ==== pwad ==== (Value = 0x2) Allow using decoration with PWAD resources. ==== ext ==== (Value = 0x4) Allow u
- light
- ilable with BIAS sources Map = mapid|game|pwad/iwad|gamemode eg = "e1m1|doom|iwad|doom1-ultimate" # Indicates that this is a bias light source
- detail
- lagc etc... # NEW in 1.9.0-beta6 # noiwad: Don't use this detail texture if the resource is loaded from an IWAD. # pwad: This detail texture can be used with PWAD resources (for example custom textures). # ext: This
- reflection
- tc... # NEW in 1.9.0-beta6 # noiwad: Don't use this reflection if the resource is loaded from an IWAD. # pwad: This reflection can be used with PWAD resources (for example custom textures). # ext: This r
- decoration
- ation is only used with resources loaded from an IWAD. Note that [[Material]] definitions can be used ... Flags = flaga | flagb | flagc etc... # noiwad: Don't use this decoration if the resource is loaded from an IWAD. # pwad: This decoration can be used with PWAD resources (for example custom textures). # ext:
- music
- === Lump ==== If the track is to be taken from a wad, simply enter its name here. Naturally if you int... omsday). If you intend to use a music lump from a wad, you don't need to have any of these fields in th