Fulltext results:
- 2.2
- fic version numbering. This will allow using the IWADs more conveniently without waiting for a Doomsday
- 2.1
- e:** Clients will automatically download missing PWADs from the server before joining the game. #@Rel... u.jpg?190}} Menus also have smooth scrolling. **IWAD updates.** The Ultimate DOOM and DOOM II IWADs from the DOOM 3: BFG Edition are recognized as availabl... zed and so is the Macintosh variant of the Hexen IWAD. {{ image:v2.1_automap.jpg?190}} **Visual tweaks
- 2.0.2
- user #@Issue_HTML~2251~@# * Removed duplicate IWAD spec for Heretic 1.3 / Shadow of the Serpent Ride
- 2.0.1
- c.) #@Issue_HTML~2240~@# * Improved handling of WAD files with the same name located in different dir... ** Detect GOG.com/Anthology version of Final DOOM WAD files * **Hexen:** Crash in Deathkings map 8 (C
- 2.0
- [fs:packages]]. Anything that Doomsday can load — WADs, resource packs, 3D models, etc. — is now handle
- 1.8.5
- now use [[external_resource_file]]s instead of [[wad]] [[lump]]s ([[detail]]:File) * [[external_res
- 1.9.0-beta1...4
- y ===== Resources ===== * removed: Doomsday.wad is obsolete, all data is now loaded from [[doomsd... OR/CEILING AS THE MIMIC TARGET REFERENCE IN YOUR PWAD**: Your [[pwad]] will no longer work as expected and you should update and redistribute it. ====== N
- 1.9.0-beta5
- System ==== * Fix crash at startup when no [[iwad]] has been specified (after startup aborted by us... o, when launching [[wolfen_doom]] without [[doom2.wad]] (http://sourceforge.net/tracker/?func=detail&at... rfaces with HOM fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&aid=1529799&group_id=74815&atid=54209
- 1.9.0-beta6
- method of storing sidedefs is used to extend the WAD format sidedef limit and at the same time, reduce... th damaged/invalid data structures (e.g. STARGATE.wad http://sourceforge.net/tracker/index.php?func=det... ineattacks. * Gap in the statusbar when icarus.wad is played and statusbar is not opaque (due to the... ST_ARMS patch being smaller than the used in the IWADs). * ST_ARMS positioning issues with the statu
- 1.9.0-beta6.3
- prompts. ==== jDoom ==== * Removed freedoom.wad from the list of recognised/supported IWADs (it depends upon numerous BOOM features which are not pres... oom series) should now work as expected. ==== dpWADMapLoader ==== * Allow any material on any wor
- 1.9.0-beta6.4
- aximum number of deathmatch start spots. ==== dpWADMapConverter ==== * Translate [[thing]] angles
- 1.9.0-beta6.6
- gine ==== * Faulty handling of //-file//, //-iwad//, //-def//, and //-defs//. It was attempting to ... 15&atid=542099 * "WFALL Textures inanimate in PWAD". http://sourceforge.net/tracker/?func=detail&aid
- 1.9.0-beta6.7
- s ==== * "Gun-Triggered Switches Inactive in PWADs". http://sourceforge.net/tracker/index.php?func=
- 1.9.0-beta6.8
- il&aid=2873820&group_id=74815&atid=542099 * [[pwad]] [[flat]]s which replace those in [[iwad]] inherit [[decoration]]s defined for use with the IWAD originals only. * "Masked texture lines". http... ing to load zero-length sound lumps e.g., dakills.wad http://www.doomworld.com/idgames/index.php?id=280
- 1.9.0-beta6.9
- 2930918&group_id=74815&atid=542099 * "Barracks.wad dynamic light anomaly". http://sourceforge.net/tr... until they have moved (e.g., see test case gltch.wad http://www.mediafire.com/?zoj0owdnzmg). * Powe