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use_hires_textures_in_your_map
21 Hits, Last modified: 16 years ago
le focuses on how to create a texture resource [[pwad]] for use when mapping that takes advantage of th... te (a predefined 256 color map or palette—some PWAD utilities will do this for you). A texture can b... s way, regardless whether they originate from an IWAD or PWAD. The one requirement is that the file name of the hires texture (e.g. **shawn1.png**) name mat
use_deds_in_doom_builder
9 Hits, Last modified: 10 years ago
map. You can either supply them seperately in a mywad.ded (pure text file editable in any text editor),... embed the data into the [[dd_defns]] lump in your wad or put all the data files for your wad into a [[pk3]] file. If you use purely XG (no DED's) you also h... f this HOWTO I have already created a one level [[wad]], saved in the MAP01 slot. It's a simple square
create_a_light_thing
6 Hits, Last modified: 8 years ago
ating a new placeable Light Thing for use in your wads. Doomsday offers many ways to create lighting in your custom wads. Lights can be attached to surfaces using Decora... ance. Also you will need to know how to create a WAD and add THINGS to it. You need to have a WAD editor capable of editing the ID number of a THING, I wil
create_a_new_monster
6 Hits, Last modified: 15 years ago
process of creating a new monster for use in your wads. Back in the early days of Doom editing when DeH... ct all we need for our new monster is a DED and a WAD (containing at least one start position for our n... iour. Also you will need to know how to create a WAD and add THINGS to it. You need to have a WAD editor capable of editing the ID number of a THING, I wil
load_resources_from_command_line
4 Hits, Last modified: 19 years ago
is installed in **/usr/local/share/deng**, and my WAD files in **~/wads/**, do the following: ===== Instructions ===== - Download the [[http://prdownl... be: **/usr/local/bin/doomsday -g jdoom -file ~/wads/doom.wad -def }Defs/jDoom/jDRP.ded -file }Data/jDoom/jDRP.pk3** Note: The "}" is really that way.
create_custom_sprites
2 Hits, Last modified: 16 years ago
ke my own Sprites for Doom? First get yourself a Wad editor (doesn't matter which check the WAD file section for more information on editors) and find the
start_doomsday_from_steam
2 Hits, Last modified: 13 years ago
tions. now if you only have 3 things to load like wads or pk3's then use the formula you would to load ... craft-v4.pk3 F:\doomsday\snowberry\addons\dwango5.wad//** you can also add the -game command before the
use_custom_sound_effects
2 Hits, Last modified: 15 years ago
ct the format of a sample if it's loaded from a [[wad]] file, making it possible to compile a [[wad]] out of [[wav]] samples.

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