Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ] "viewsize" (now unnecessary as the [[:cvar]] [[:view-size]] can be changed directly from the console). * ... " (now unnecessary as the [[:cvar]] [[:hud-status-size]] can be changed directly from the console). *
- 1.9.0-beta6
- at sidedef limit and at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are on... Filters and special filter drawing, affecting the view border in all games. * Emulate AASTINKY/AASHIT... height was not scaled correctly according to font size. ==== Dedicated console ==== * Fatal error ... ints. Now rotated with the map window and not the view frame, are always drawn at a readable scale. *
- 1.9.0-beta1...4
- memory zone error. This release removes the fixed-size limit of the memory zone and allows Doomsday to u... ncing" on moving planes. * fixed: alignment in view border patch drawing. ===== User Interface ====... when up/down is pressed in a slider) * [[game_view_window]] is now resized in the [[ticker]] =====... class]]: Enable/disable/toggle binding classes or view their status * ccmd [[listbindclasses]]: Print
- detailed_list_of_changes_in_doomsday_version_1.13
- ntents of the task bar are now responsive: if the view is too narrow, elements will be truncated/omitted... at for application version/release info. * The size of all UI fonts can be scaled with the [[:fontsiz... the current map. * Support for sprites with 16 view angles, using the ZDoom naming convention. * R
- 1.9.0-beta6.1
- is drawn if the render lists are frozen or if the view player is in the void. * Fixed: "jHexen: Saveg... var]] [[ctl-inventory-wrap]]. * Added variable-size inventory in full-screen mode, allows the user fi