Fulltext results:
- model @assets
- le weapon models so that they have an appropriate size in world units (compared to player height, for ex... ''False'' for no alignment (the default). <li> ''view'' for aligning the yaw angle so the object faces the viewer. <li> ''movement'' for aligning the yaw angle t... >''False'' for no alignment (the default). <li> ''view'' for aligning the pitch angle so the object face
- overview_of_resources_doomsday_1.x @modding
- currently supports these image formats: ^ Pixel size^ PCX^ PNG^ JPG^ TGA | | 8-bit (paletted) (A) | Ye... which to distribute the textures due to its small size. Since the palette doesn't have to be the same as... extures. High-resolution textures can be of any size. The engine will render them scaled so that they fit the size of the original texture. This means the aspect ra
- doomsday @guide:2.2:man
- tart in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specif... ected variables include, for example, game window size and position, and log filter settings. ; ''-ver... s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h
- readme_macos @guide:2.2
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- readme_windows @guide:2.2
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- readme_macos @guide:2.3
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- doomsday @guide:2.3:man
- tart in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specif... ected variables include, for example, game window size and position, and log filter settings. ; ''-ver... s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h
- readme_windows @guide:2.3
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- event_binding @guide
- "impulse falldown" bindevent key-equals-down {add view-size 1} bindevent key-equals-repeat {add view-size 1} bindevent key-t+multiplayer beginchat bindevent game:key-m-
- packages @fs
- ibuted as a single file. From Doomsday's point of view, though, subpackages are treated just like any ot... root of a **.pack** package. The maximum allowed size for the image is 512x512 pixels. There is no othe
- configuration @guide
- displays. Doomsday is able to run in any display size, but depending on your preferences you may like t... le. The two most important settings are Field of View (FOV) angle and pixel density: * **Field of View** determines the width of your vision. This may be ... from other games. A good FOV value depends on the size and shape of your screen, and how far it is from
- doomsday @guide:2.1:man
- tart in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specif... ected variables include, for example, game window size and position, and log filter settings. ; ''-ver... s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h
- readme_windows @guide:2.1
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- readme_macos @guide:2.1
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- doomsday_engine
- e summer of 1999, new texture handling and player view rendering code was written. Much of this code rem... d Hexen sources and my own code. Due to the large size of the code bases, little effort has been spent o