Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- nd Pause graphic. * Improved animation between view sizes to include HUD display modes. * Minor reorgan... efined as floating point. * Removed [[:ccmd]] "viewsize" (now unnecessary as the [[:cvar]] [[:view-size]] can be changed directly from the console). * ... " (now unnecessary as the [[:cvar]] [[:hud-status-size]] can be changed directly from the console). *
- 1.9.0-beta6 @version
- at sidedef limit and at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are on... Filters and special filter drawing, affecting the view border in all games. * Emulate AASTINKY/AASHIT... height was not scaled correctly according to font size. ==== Dedicated console ==== * Fatal error ... ints. Now rotated with the map window and not the view frame, are always drawn at a readable scale. *
- doomsday @guide:2.3:man
- tart in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specif... ected variables include, for example, game window size and position, and log filter settings. ; ''-ver... s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h
- readme_macos @guide:2.1
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- doomsday @guide:2.2:man
- tart in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specif... ected variables include, for example, game window size and position, and log filter settings. ; ''-ver... s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h
- doomsday @guide:2.1:man
- tart in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specif... ected variables include, for example, game window size and position, and log filter settings. ; ''-ver... s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h
- readme_windows @guide:2.3
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- readme_macos @guide:2.3
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- readme_windows @guide:2.2
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- readme_macos @guide:2.2
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- readme_windows @guide:2.1
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you ... n the "..." button under the tab title to see the view options. **Starting a game with or without addi
- doomsday @guide:2.0:man
- tart in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specif... ected variables include, for example, game window size and position, and log filter settings. ; ''-spe... s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h
- readme_macos @guide:2.0
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... l when browsing packages while playing a game. **Viewing information about a package.** Right-click a package or click on the "..." button to view information about it. In the case of WAD files, a
- readme_windows @guide:2.0
- s: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... l when browsing packages while playing a game. **Viewing information about a package.** Right-click a package or click on the "..." button to view information about it. In the case of WAD files, a
- model @assets
- le weapon models so that they have an appropriate size in world units (compared to player height, for ex... ''False'' for no alignment (the default). <li> ''view'' for aligning the yaw angle so the object faces the viewer. <li> ''movement'' for aligning the yaw angle t... >''False'' for no alignment (the default). <li> ''view'' for aligning the pitch angle so the object face