Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- d to a non-system directory?] * Heretic|Hexen: view resize sounds (KEYUP; KEYS2A/PickupKey) * enforce ban... game window at certain resolutions when using the viewsize border. http://sourceforge.net/tracker/index.php?... nd Pause graphic. * Improved animation between view sizes to include HUD display modes. * Minor reorgan... efined as floating point. * Removed [[:ccmd]] "viewsize" (now unnecessary as the [[:cvar]] [[:view-size]] can be changed directly from the console). *
- 1.9.0-beta6
- 99&aid=1832104&group_id=74815). * Position and size of the animated player preview visible in the player setup menu were not constan... . * Voodoo dolls effecting the "real" player's view bobbing. * Able to shoot sky floors with linea... t renderframe now generated once and used for the viewports of all local players. * Redesigned [[lumo... t renderframe now generated once and used for the viewports of all local players. * Lighting of all w
- 1.9.0-beta1...4
- when up/down is pressed in a slider) * [[game_view_window]] is now resized in the [[ticker]] ===== Security ===== * f... class]]: Enable/disable/toggle binding classes or view their status * ccmd [[listbindclasses]]: Print... def]]s * flag 'LUMF_DONTTURNHALO': disable the view angle rotation of [[halo]]s and [[lens_flare]]s f... ox]]: debugging aid - render mobj bounding boxes (sized to match the box used for collision detection) f
- detailed_list_of_changes_in_doomsday_version_1.13
- ntents of the task bar are now responsive: if the view is too narrow, elements will be truncated/omitted... at for application version/release info. * The size of all UI fonts can be scaled with the [[:fontsize]] option. For instance, "-fontsize 1.5" multiplies all font sizes by 1.5 (good for Oculus Rift). ====
- 1.9.0-beta6.1
- _id=74815&atid=542099). * Fixed: Only the last viewport is drawn if the render lists are frozen or if the view player is in the void. * Fixed: "jHexen: Saveg... the world once per render frame and used for all viewports. Plus various other minor optimizations. =... var]] [[ctl-inventory-wrap]]. * Added variable-size inventory in full-screen mode, allows the user fi
- 1.9.0-beta6.6
- 9 * Added missing default event bindings for //viewsize -/+// (keyboard minus, equals). * After changi... event bindings for //inventory prev/next// and //viewsize -/+// via the controls menu, the "repeat" qualifi
- detailed_list_of_changes_in_doomsday_version_1.9.10
- o desktop resolution at shutdown (a late window resize callback occurred). ===== Gameplay ===== * ... * All Games: centering the map title in a wide viewport (when entering a new map). * Incorrect wor... [[http://dengine.net/forums/memberlist.php?mode=viewprofile&u=58|Vermil]]: weapon names and other text
- 1.9.8
- ase_HTML~2012-05-15,1.9.8,build500~@# ===== Overview ===== In 1.9.8 we have refactored some of the c... vsync]] variables). * The game window can be resized in windowed mode. * Several bugs fixed (see b
- 1.9.10
- se_HTML~2012-12-21,1.9.10,build721~@# ===== Overview ===== In version 1.9.10 we are taking concrete ... elocated fixed-point math, Animator, Point, Rect, Size, StringArray and timer to libdeng1, PathTree and