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Trace: • sound • chain_events • chains

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1.9.0-beta6
30 Hits, Last modified: 8 years ago
ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Added [[hud-keys-combin... ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Enhanced [[give]]:[[ccm... ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Random class selection
detailed_list_of_changes_in_doomsday_version_1.9.7
27 Hits, Last modified: 8 years ago
re is only one player in game * aspect correct view window geometry * zero player control when rec... e) * automap: background does not cover entire view * segfault at startup [startup fonts not insta... d to a non-system directory?] * Heretic|Hexen: view resize sounds (KEYUP; KEYS2A/PickupKey) * enfo... mobj allows walking through walls * Hexen: no view bobbing when walking on mobjs [e.g., barrels in D
2.1
7 Hits, Last modified: 6 years ago
ations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI impro... rful with further game customization settings and view options. * **Multiplayer convenience:** Clients... g save files over by hand. {{ image:v2.1_gamelib_view_options.jpg?190}}**Game library view options.** View options are accessible via the game library tab me
1.9.0-beta6.9
6 Hits, Last modified: 8 years ago
on each character. * Movement of the player's viewpoint when riding moving platforms suggested the p... ot consider "always-run". * Do not animate the view window when first entering a map. * During an ... o a chicken the player jumps occasionally and the view randomly twitches left to right. http://sourcefor... nation frame. Implemented three effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwip
1.9.0-beta6.1
4 Hits, Last modified: 8 years ago
_id=74815&atid=542099). * Fixed: Only the last viewport is drawn if the render lists are frozen or if the view player is in the void. * Fixed: "jHexen: Saveg... y item which bestows a power is used. * Fixed: Crossbow side bolt projectiles not fired in line with t... the world once per render frame and used for all viewports. Plus various other minor optimizations. =
1.13
4 Hits, Last modified: 8 years ago
s, including anaglyph, side-by-side, parallel and cross-eyed viewing. **[[http://oculusvr.com|Oculus Rift]].** [[h
2.3
4 Hits, Last modified: 5 years ago
effect was too bright. * Fixed warnings about "view-cross-width" having an invalid value. The default value... ue, so a warning may get shown. If so, adjust the crosshair width setting in //Options > HUD//. * TGA i
2.2
2 Hits, Last modified: 6 years ago
on 3D models is now separate from the rest of the view. This alleviates issues with weapon models not be... k format. These packages should be easier to use across a wider array of Linux distributions compared to

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