Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- mobj allows walking through walls * Hexen: no view bobbing when walking on mobjs [e.g., barrels in DK ma... 15&atid=542099 * After a teleport the player's view bob offset was not zeroed, resulting in brief interpolation of the view height from the old relative height back to zero. ===== DOOM ===== * HUD weapons vertically offset four pixels lower than in the
- 1.9.0-beta6 @version
- . * Voodoo dolls effecting the "real" player's view bobbing. * Able to shoot sky floors with lineattac... the player has no ammo of any kind and all player weapons require ammo. * Fatal error when attempting t... the player has no ammo of any kind and all player weapons require ammo. * Fatal error when attempting t... nflicted. * After map load, the player's ready weapon would lower and then raise again. * The Mage's
- jdoom_version_1_15_0-beta1_.4 @games
- /noinclude> ====== Fixes ====== * Automatic weapon switching now works in [[co-op]] games. * [[vo... xt heighest/lowest plane. * Changed: Automatic weapon switching has two modes: 1= If better, 2= Always.... 1]. * Changed: [[ccmd]] [[give]]: number (0-NUMWEAPONS) = give an individual weapon (as if found), f = give the player the power of flight. * Changed: [[ccm
- 1.9.0-beta6.8 @version
- 2099 ==== Common code library ==== * Player view/weapon bobbing was twice as strong as it should be. http://s... id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.net/tra... 2099 * Upon spawning into the map the player's viewheight would be set at zero. === Automap === ... y wait where the game is running but the player's view is not drawn. ==== Doom ==== * Renamed [[cv
- thing @ded
- | The thing can be shot and auto-aimmed at by any weapon. | | nosector| Yes| Yes| Yes| | | noblockmap| Ye... Yes| Yes| | | brightshadow| Yes| Yes| Yes| | | viewalign| Yes| Yes| Yes| The thing will always be ali... nding on the destination (it gib's them) | | floatbob| Yes| Yes| Yes| The thing will bob up and down. Note this can lead to it clipping through the floor/ce