Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- mobj allows walking through walls * Hexen: no view bobbing when walking on mobjs [e.g., barrels in DK ma... 15&atid=542099 * After a teleport the player's view bob offset was not zeroed, resulting in brief interpolation of the view height from the old relative height back to zero. ===== DOOM ===== * HUD weapons vertically offset four pixels lower than in the
- 1.9.0-beta6
- . * Voodoo dolls effecting the "real" player's view bobbing. * Able to shoot sky floors with lineattac... the player has no ammo of any kind and all player weapons require ammo. * Fatal error when attempting t... the player has no ammo of any kind and all player weapons require ammo. * Fatal error when attempting t... nflicted. * After map load, the player's ready weapon would lower and then raise again. * The Mage's
- 1.9.0-beta6.8
- 2099 ==== Common code library ==== * Player view/weapon bobbing was twice as strong as it should be. http://s... id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.net/tra... 2099 * Upon spawning into the map the player's viewheight would be set at zero. === Automap === ... y wait where the game is running but the player's view is not drawn. ==== Doom ==== * Renamed [[cv