Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- mobj allows walking through walls * Hexen: no view bobbing when walking on mobjs [e.g., barrels in DK ma... 15&atid=542099 * After a teleport the player's view bob offset was not zeroed, resulting in brief interpolation of the view height from the old relative height back to zero. ====... orting voodoodolls would affect the real player's view height offset and look direction. ===== Heretic ===== ... orting voodoodolls would affect the real player's view height offset and look direction. ===== Hexen =====
- 1.9.0-beta6 @version
- . * Voodoo dolls effecting the "real" player's view bobbing. * Able to shoot sky floors with lineattac... t renderframe now generated once and used for the viewports of all local players. * Redesigned [[lumo... t renderframe now generated once and used for the viewports of all local players. * Lighting of all w... * Changed maximum [[decoration]] distance from viewer to 2048 world units (was 1500). * Combined
- 1.9.0-beta6.8 @version
- 2099 ==== Common code library ==== * Player view/weapon bobbing was twice as strong as it should be. http://s... sult in mobjs always being spawned at the ceiling height. * "Blank map titles no longer blank". http://... 2099 * Upon spawning into the map the player's viewheight would be set at zero. === Automap === ... y wait where the game is running but the player's view is not drawn. ==== Doom ==== * Renamed [[cv
- thing @ded
- Spawn Health = 0 Speed = 0.0 Radius = 0.0 Height = 0.0 Mass = 0 Damage = 0 Flags = "" Flag... . ==== Radius ==== Radius of the thing. ==== Height ==== Height of the thing. ==== Mass ==== How much the thing will be pushed when it is hit. Higher nu... | Yes| Yes| Yes| The thing is spawned at a random height between the floor and ceiling of the sector it st