Fulltext results:
- adjusting_color_settings @guide
- dware gamma ramps. The console variables are: vid-gamma Gamma correction factor. 1.0 is the default, which results in no correction. Values greater than 1.0 in... htness. The smallest value you can use is 0.1. vid-contrast Display contrast. 1.0 is the normal con... ou increase contrast it's a good idea to increase vid-bright as well. vid-bright Display brightness
- 1.9.0-beta1...4 @version
- oduced in the repackaged 1.8.6.) The installer provides all the functionality one expects from a typica... stom_halo]]s on objects * surface colours: individual walls and planes can be given a unqiue color. ... es away]] to display the game view when adjusting gamma, contrast, and brightness * control panel offe
- 1.9.0-beta6 @version
- ts/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is determined b... sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating point value in... ht" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revised "torch
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- 768 defined models in use. * Added variable [[:vid-vsync]]: enable or disable vsync. Also available in the Control Panel. * Added variable [[:vid-fsaa]]: enable or disable full-scene antialiasing... ===== UI and menus ===== * Control Panel's video mode list shows the actual display modes suppor... d Vsync can be toggled in the Control Panel under Video settings. * Variable [[:game-pause-focuslost
- tips_for_model_authors @modding
- the game, make sure you've disabled all software gamma correction ("[[setgamma]] 0") and set a good display gamma ([[vid-gamma]]) so your model won't appear too bright or dark for others.