Fulltext results:
- language @script
- ion]] : routines for manipulating savegames ; [[.module:Version]] : version information ; [[.module:World]] : game world
- reference @script
- ster/doomsday/apps/client/net.dengine.client.pack/modules/controllers.ds|Game controller presets script]] ... ipt]] ===== Using Doomsday Script ===== As of [[version:2.3]], scripts can be used for the following: ... acks for game load/unload * **Audio:** * [[.module:audio|Start local sounds]] * **Configuration:**... ster/doomsday/sdk/libcore/net.dengine.stdlib.pack/modules/Config.ds|Applications run a Config.ds script at
- 1.15 @version
- <- 1.14.5 ^ Versions ^ 1.15.1 -> ====== Version 1.15 ====== #@Release_HTML~2015-06-05,1.15.0,build1616~@# ===== Highlights... ** See the [[detailed_list_of_changes_in_doomsday_version_1.15|Detailed notes]] to see a summary of the bug... not support all the new functionality that future versions of Doomsday will bring. **Assets.** With the ob
- packages @fs
- following contents: title: GLSandbox Test version: 1.0 license: GPL 3+ tags: test ==== File n... score is a special character (separates name from version number) * Must have at least two components (do... mple.pack** and **example.pack**.) **Alternative versions of packages.** Consider the package file name: *... ngine.test.glsandbox.pack**. What if you have two versions of this package that need to co-exist in the sam
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- ative functions from scripts. * Script: native modules [[:display_mode_module|DisplayMode]] and [[:version_module|Version]]. * Replaced deng.de script => Config.de, add... onfig stored persistently in **/home/persist.pack/modules/Config** instead of **/home/deng.config**. * Serialization versioning. ====== Contributors ====== * [[http://d
- world @script:module
- ====== World (Module) ====== Native module that provides bindings to objects in the game world. ===== Functions ===== #@Id... fier_HTML~angle~@# ( ) (Availability: added in [[version:2.3.2]]) Returns the angle of the thing: 0 = Eas... #@Arg_HTML~Text,missileId~@# ) (Availability: [[version:2.2]], only in Heretic.) Starts the attack actio
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- This article lists the important changes in [[version:doomsday_version_1.11]]. ====== Fixed bugs ====== * Failure to detect the current build due to a co... data elements. * Incremented network protocol version due to non-backward compatible changes to the map... nsuring the configuration is good for the current version. Normally the Config script is run when it has ch
- doomsday_engine
- have been under development since 1999. The first versions were released in late 1999 and early 2000. Most ... kyjake). The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as... s the engine to be used with different game logic modules. The currently available ones are ports of vanil... ct is to make it possible to write new game logic modules with minimal effort, either completely from scra
- libcore @devel
- that contains the core of the [[doomsday_engine]] version 2.((The actual file name depends on the platform:... ] ==== Scripting ==== Script, Parser, Process, Module, statements, expressions, functions. {{ file:scr... re code is based on the newer libraries. ====== Version numbering ====== libcore version numbers are composed of the following parts: * //Major version number
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- This article lists the important changes in [[version:1.14]]. ===== Fixed bugs ===== ==== UI ==== * ... tc...). * No longer dependent on external LZSS module. ==== Renderer ==== * Added bloom as a new... r the current game. * Automatic, background conversion of old savegames. * Old savegame conversion tool and plugin. * Current game rules for the session us
- savedsession @script:module
- ====== SavedSession (Module) ====== Module that provides access to the savegame manipulation features of the resource subsystem. =... #, #@Arg_HTML~Text,savegamePath~@# ) Performs conversion of a single legacy savegame into the native **.sa... converter plugin in turn. If a plugin supports conversion of the given file type a conversion attempt is ma
- version @script:module
- ====== Version (Module) ====== Module that provides version information. ===== Constants ===== ^ Identifier ^ Type ^ Description | | ''BUILD'' | Nu... ws", "macx" or "unix") | | ''TEXT'' | Text | Full version as a text string, e.g., "2.0.0 (Dev) Build 709" | | ''VERSION'' | Array | Version number as array of four numbe
- 2.3 @version
- <- 2.2.2 ^ Versions ^ 2.3.1 -> ====== Version 2.3 ====== This release enhances vanilla DOOM render hack support and adds ne... efined and new ones can be added via the [[script:module:audio#setAmbientSequence|Audio module]]. Changing the sequences is also possible during gameplay. The ear
- 1.12 @version
- <- 1.11.2 ^ Versions ^ 1.12.1 -> ====== Version 1.12 ====== #@Release_HTML~2013-10-03,1.12.0,build1006~@# ===== Overview ==... nuing to build on the big changes introduced in [[version:1.11]]: new UI framework and internal map data im... many [[doomsday_script_reference#Standard_library_modules|Doomsday Script bindings]] for engine functional
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- This article lists the important changes in [[version:doomsday_version_1.12]]. ====== Fixed bugs ====== {{:twocolumn| ===== Resources ===== * Fatal e... log that displays information about the installed version of the engine and current GL and audio configurat... ration for the application. Imported by [[:config_module]]. The client-specific configuration variables we